* New farming system
Introduced the concept of "scavenger level". A player must do N fights to get a new scavenger level. Each level increases the loot for victories by x1.8 times.
Bandits reappear every 3 hours. The player must do N fights to get a new level of scavenger in 3 hours or the counter of fights will be reset.
* Autofight up to level five scavenger
* New quests
Old players - read the explanation below
* Opponent's deck saving
The opponent's deck is retained in case of a loss. Now you know which enemies you will fight next time you try and can plan the fight.
* Terrain map
Map of the Alos area. All teleporters for quick movement are marked on it. Use [M] key for quick access.
Older players will receive the map as soon as they visit any location with a teleporter.
* Quest and opponent navigator
The arrow - pointer is removed from the game and replaced by a navigator. It shows all quests and all enemies.
Quests are shown with a white circle if they are on the same location as the player. White ring if they are on a different location.
Enemies at a given location are shown with a red ring.
All quests are now marked as active. They can be turned off in the quests menu so that they do not interfere with the navigator.
* A summary dialog for packs at the start of the game
* A bunch of other little things and bugfixes
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Old players who can't get into Moon Bay:
Until we fix this, you can go to the Prince's governess' house in Lanas and try to steal her keys from her nightstand again. This will start a new branch of quests to rescue her lover in the forest.
The teleporter amulet for the moon harbor can be obtained by going through the dungeon in the forest near the village of Ofu (forest to the right from village). The amulet drops in the last battle.
Both quests have new comics.