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Hand Grenade Explosives Have "Weight" to Them

A topic by Tumbleweed Studios created Dec 02, 2023 Views: 16
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Developer (1 edit)


Hi, Arian here. This week's dev log includes the usage of grenades that create rifts in time and space.  The grenade can successfully damage any and all actors within the collision range upon exploding. However, it has been a bit tricky to get both a gradual damage being applied over time, as well as having a slowing/pulling aspect to any actors affected in said area. 

Another hiccup of sorts is that the sphere collision in which the damage is applied to any actors in said area launches them towards the black hole. This being said, the launching is short and has no effective application as of yet. One main thing I will have to work on above all else is to have the player be continuously pulled towards the grenade post-explosion, such that during its entire lifespan it serves as a continual crowd-control ability, rather than some meaningless movement burst.

After speaking with the group, the grenade idea turned from a simple placeholder that would be deprecated in the near future to our first crowd-control feature in the game. There is still much work to be done, as well as other abilities such as reinforced damage reduction and a throwable javelin with knockback. 

(EDIT 12/6/2023 6:05 AM - Reference image showcasing the functionality no longer embed properly, so it was replaced)