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[BUGS] Version 0.4.3 Steam

A topic by Goliathmk2 created Nov 24, 2023 Views: 41 Replies: 1
Viewing posts 1 to 2
(3 edits)

Hello BalDev, is there any preference to the location of bug reports? Here, on Steam or somewhere else?


Game Version 0.4.3 Steam

(no story progression)

On the Bridge

-After a sortie to the Natural Reserve (3N2E). Attempting to sortie to any other checkpoint spawns the player at the Natural Reserve. (Restarting the game fixes this for me)

-Returning to the bridge the moment the player enters combat cause battle and bridge music to play at the same time.

On the City Map

-All F-Battle frames will not move when the player comes into their agro range if the player already has agro. tested in 0, 1N, 5N and 6N

In 3N1E

-Defeating the Freyja Sweeper Drone Causes a lag spike.

-Taikavoran's Dai Volcanica! (RMB) Attack can defeat the boss before it's hit points reach zero.

In 3N2E, 4N2E, 5N2E, 6N2E, 4N2W, 4N3W, 5N3W, 6N3W and 7N3W.

-Memorimo's abilities do not work.

In 7N

-Xera is undefeatable, health bar endlessly restores, intentional?

-It is Impossible to leave 7N without dying.

-Defeating Xera with Kyvzaki causes the boss to disappear completely instead of triggering the second phase, victory?

-Wall of instant death to the far right.

-Building can be phased through in the top left with an alleyway Xera can barely fit through.

In 7N3W

-Taikavoran's Dai Volcanica! (RMB) Attack will glitch the boss's health bar and cause it to drop a Battle Frame Core instead of Grim Fate.

-Grim Fates pickup description says it is for the next update.

In 4N2W

-Defeating the Boss with Taikavoran's Dai Volcanica! (RMB) Attack will not end the fight and barriers will remain.

-There are buildings on the far right that can be moved through while the boss barriers are active.


UPDATE

Maidbots

-Any enemy defeated using Taikavoran's Dai Volcanica! (RMB) Attack will drop a Battle Frame Core instead of ordinary drop and battle music will continue to play, except for the F-Titanframe in 1S and Xera in 7N and F-Battleframes.

In the inventory

-Grim Fate Inventory counter is 0 (zero) after restarting the game even after saving.

On the bridge

-Moving Arris with the arrow key's causes no animations to play, unless you are in the bedroom then animations play normally.

On the city map

In 0, 1N1W, 2N1W, 3N1W, 4N1W, 4N2W, 4N3W, 5N3W, 6N3W, 7N3W, 3N2E, 4N2E, 5N2E and 6N2E

-Holding the boost key without holding a movement key will cause player mech to not move at all.

Developer(+1)

Hello, I'm so sorry for the...awfully late response, I honestly forgot to check this site due to the lack of activity/feedback, generally now I'm giving most to my attention to Steam, I am taking notes though and piling them up though it's difficult to tell if I'll be able to fix all of these for next update.

Memorimo is getting a few major changes because she's just too weak compared to the rest even if her kit worked well, that is why I haven't touched her yet, hopefully I'll balance her for this week's update.

Xera is undefeatable, if you cross her during your story mission, she's there to play her role in it, if players venture too deep and find her before that story event, she will just kill them. I'm surprised to hear Kyvzaki can handle her though being close range. I'm thinking about closing the 7N block entirely unless the player reached the story requirements for it as it really serves no purpose at the moment, but I'll have to think how this carefully, I want the players to be able to free roam in the city.

About Arris' movement, it's gonna be just WASD until I implement a proper key customization system.

The boost key is supposed to boost your movement while moving, you could move with the boost before due to a bug, it does need some adjustments however, maps 0 to 7N work under an old battle system which is what's causing most of these bugs, once I replace them with the system used in the West and East maps everything will feel better.

Again sorry for the late answer and I appreciate the time you take to classify all those things, some bugs I was aware of, others not,  this week's update brings new content for the most part but I'll probably need to dedicate the whole update after this one to sweeping bugs.

I post about the upcoming updates on my Twitter and I keep a thread for my current development task on Steam's community hub here.

Thanks a lot.