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Advanced Dungeon Goons

Analog Fantasy Adventure Game // 2nd Edition · By gelatinouscubism

Review + Rule Discussion

A topic by Logan Gianella created Nov 19, 2023 Views: 168
Viewing posts 1 to 1
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Hi everybody! I just ran my first session of Advanced Dungeon Goons and absolutely loved the system. It was fast paced, easy to use, and incredibly engaging. My players enjoyed the classless design, the deadly threat of combat, and Conjurers were excited to create a unique mage of any theme or element. In addition, the style and layout of this booklet is fantastic. It reminds me of a nostalgic old video game and taps into that wild, new, and inspiring feeling of first discovering a world of adventure. That being said, I did have some feedback on a few of the rules. 

Shields -No description of function in Equipment section, but in the example in the Attacking section, it says shields provide +1 to Action Rolls. 

Dodging -Attackers don't roll, so I believe this means to say Dodging adds 2 to the player's defend roll -not subtracting 2 from the attacker's roll.

Attacking -The concept that players can loose HP when attacking was a little unclear. The last sentence in the attacking example states that, but I just found it a little confusing as written. 

Spell Attacks -The rules for spell attacks was unclear to me. If a Conjurer wanted to cast a damaging spell, would they spend a spell usage and roll an Action Roll to attack using Sage? For using a scarce resource like a spell usage, it doesn't seem like the damage would be worth it compared to a normal attack. Maybe this is by design and spells are better suited for non-damaging effects. 

Character Sheet -My players thought it would be nice to have a spot on the character sheet to record your Attack and Defend bonuses.

Again, I absolutely loved Advanced Dungeon Goons and wanted to share my feedback for the system and to encourage others to try it out. Happy adventuring!

Logan