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Streamlining the Firearm Functionality

A topic by McRae-Alex created Nov 11, 2023 Views: 50
Viewing posts 1 to 1

AH! After ten thousand years I'm finally free of paperwork. Alex here. Spent most of this week on paperwork, but I also spent some time trying to better our firearm functionality. A lot of the original functionality for the firearm (s) that we had implemented was placed in the Player for convenience and to meet deadlines which just made it confusing to debug. So I've been moving that out of the player and making a "Base Weapon" from which all our firearms can derive from. Not much of a problem, but to make sure we make as few doubled sections of code as possible and make debugging as convenient as possible later down the line that's where I decided to focus coding for now.