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Let there be light!

A topic by theaaronstory created Nov 10, 2023 Views: 53
Viewing posts 1 to 1

Good lighting is the key to Low poly environments; something that's been a headache since the start of the project. The style, combined with the limited (5 color palette) resulted in a form that often made it difficult to differentiate objects from one another (especially indoors); as all melted together. This became a constant struggle to fix, more so for the fact that people started to point of this technical "flaw" each time a screenshot/video was shared from the game.