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Into the depths

A topic by theaaronstory created Nov 03, 2023 Views: 31
Viewing posts 1 to 1

The last few weeks were spent on fixing a couple bits here and there, as well as changing some of the elements of the game (such as some of the animations and assets; shown in the video). Some were easy to fix, some took a little more persuasion. But we got there eventually!

Although the meat of the game, the actual part where you can talk to people (and experience the game in its "entirety") is yet to come (with the first two "talk-able" characters already in the making), a brief side job needed attention first: namely the in-game menu, as it's yet to be implemented (boring stuff, but it's needed for the underlying mechanisms/code).

That's why this small underground scene of a dungeon was created, to serve as a backdrop for the Pause Menu. Cobwebs, tight corridors and rooms, chains, water dripping from the ceiling, and bones scattered across will greet the unfortunate.