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Some feedback!

A topic by Lunar Finch created Oct 31, 2023 Views: 40
Viewing posts 1 to 1

Hi! First of all, I want to say thank you for making this game. The concept is fantastic and the Y2K vibes are excellent. Here’s some feedback from playing the demo for a short while:

  • The asthetic is perfectly executed. Navigating the desktop and the various web pages is so cool. It feels like there is such a deep world to explore just in this part of the game!
  • In the actual rogue-like part of the game, I think the idea of using yuor phone as your inventory is very unique. However, my mousewheel didn’t work very well for selecting an option, and using the keyboard numbers feels kinda cumbersome.
  • I find the map layout very disorienting. Every street and parking lot looks the same and I felt that I lost my way very easily. The extremely short view distance didn’t help.
  • The quests are very nicely integrated! I like the idea of switching between game runs and desktop browsing to solve missions. However, if the map generation was better, I’m sure things like finding the three posters would be much more fun. Right now it feels very random.

I see this demo as a strong foundation for a cool game! It just needs a fair amount of polishing and iteration on the map layout and enemy variety. I’ll definitely keep an eye on it as it progresses!

Good luck with development!