New video of NekoSuki! :3
Testing the basic gameplay, attacks, jumps, camera, damage, running around...
In that video, Natsuki's voice actress is 小日向 さくら (Sakura Kohinata)
I think her voice fits really well with the character! :3
I bought this voice pack from the Unity Asset Store:
Voices of Sakura Kohinata
A sketch I made of Akimi! :3
Akimi is a scientist catgirl, who loves to invent things and develops all of the heroes' gadgets!
She is also very kind to her younger sister Natsuki. Akimi always took great care of her sister since they were kids.
She knows Natsuki harbors a great love for their (human) childhood friend, Shiki.
So, when the two catgirls are reunited with Shiki once again after many years, Akimi is eager to match her sister with her best friend.
But, what about her own feelings...?
During this weekend, I worked on some Target Platform switcher scripts for Unity, to make platform switching faster.
I frequently need to switch platforms from Windows to Android (and vice-versa), so I made some experiments, with awesome results!
This first script, I believe will work on any OS:
https://gist.github.com/andreiagmu/add97f64c3cae3ce7f379a5b376a9c25
And this one here is EVEN FASTER, using symlink operations (but only for Windows systems!)
https://gist.github.com/andreiagmu/116d2dffd7de40d0792ed5536789f218
My NekoSuki! project has a bit above 3GB of assets, so to switch platforms (from Windows to Android, for example) it takes something like 2 hours (in my notebook).
With the symlink switcher, each switch (after the first one) takes only 3 minutes! Isn't that a big productivity boost :D
I hope these scripts are useful to Unity game devs! ;3
I made an Unity editor script, to quickly load a folder full of 3D models (.fbx, but it can be easily extended for other formats), and generate their respective prefabs! (and optionally auto-add some Colliders and Rigidbodies)
https://gist.github.com/andreiagmu/b60452981058564fc5454f7e46940113
It's a nice timesaver :3
Hi! 😺❤ About NekoSuki, I'm currently in the middle of some code refactoring and optimizations. Can't show it yet, but the results are very promising! :D
I'm aiming for a more modular and better structured codebase, for character (players, enemies) abilities and the like, and also to make it easier to implement new (and reusable) gimmicks and gameplay elements to the levels, to make them really fun to explore and full of surprises! 🎁
I'm also aiming for a 3D Platformer game that can be played and runs well in lower-end devices (notebooks with integrated graphic cards, smartphones, tablets...), so I'm testing some techniques to optimize my game. :)
Stay tuned! I'll show some development results soon ;3
Hi, people! From now on, I’m posting the game’s latest news on NekoSuki!’s Discord community. I also post news on my Twitter.
Join NekoSuki!’s Discord for the latest news! :3