Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Eternal Consumption

A retro, top down RPG where your decisions change the genre of the game · By HauntedDandelionGames

Art Build

A topic by HauntedDandelionGames created Oct 10, 2023 Views: 45
Viewing posts 1 to 1
Developer


Art bui design documentation 

Holy smokes we have something! 

During the prototype phase, I got some feedback on how to move forward on Eternal Consumption. After taking the time to write all the dialogue for the prototype, I knew I needed to make sure I could actually implement a dialogue system so I could use all the text I had written! 

For this build, I was able to get the dialogue system working! It also double downs as a quest system, so I’ll be able to assign abilities and branching quests. I need some help fixing up the UI, as the display is a little weird.  The system is pretty simple, but the implementation can be a lot. The code below is the first characters dialogue free :

For this build, I was able to do the outline for the starting area! After making a million maps and flow tables, I finally started putting concept to practice. For this starting area, I want the player to be elevated, so they can see later areas they can gain access to. I want to direct the player north, so they can meet two important npcs. “The mentor” is basically necessary, and appears immediately after getting off the elevated platforms. Then, I want the player to go north to meet “the stranger”, but after meeting the first npc I want the work to technically open up.I got some pretty assets online and I started putting stuff in. 

Here is what gameplay looks like right now : 

For the next build, I want the whole first area to be complete, add dialogue to all my characters, and implement combat.