Art bui design documentation
Holy smokes we have something!
During the prototype phase, I got some feedback on how to move forward on Eternal Consumption. After taking the time to write all the dialogue for the prototype, I knew I needed to make sure I could actually implement a dialogue system so I could use all the text I had written!
For this build, I was able to get the dialogue system working! It also double downs as a quest system, so I’ll be able to assign abilities and branching quests. I need some help fixing up the UI, as the display is a little weird. The system is pretty simple, but the implementation can be a lot. The code below is the first characters dialogue free :
For this build, I was able to do the outline for the starting area! After making a million maps and flow tables, I finally started putting concept to practice. For this starting area, I want the player to be elevated, so they can see later areas they can gain access to. I want to direct the player north, so they can meet two important npcs. “The mentor” is basically necessary, and appears immediately after getting off the elevated platforms. Then, I want the player to go north to meet “the stranger”, but after meeting the first npc I want the work to technically open up.I got some pretty assets online and I started putting stuff in.
Here is what gameplay looks like right now :
For the next build, I want the whole first area to be complete, add dialogue to all my characters, and implement combat.