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[BUGS] A list of bugs I have found [version: 8 28 23.7]

A topic by Goliathmk2 created Oct 02, 2023 Views: 63 Replies: 1
Viewing posts 1 to 2
(2 edits)

I wasn't sure if some of these would be considered bugs such as the glitching/squeezing between buildings using the booster, but I added them anyway just to be sure.

On the bridge

-Vu forgotten soul's description is inverted, the LMB description should be for RMB and the RMB description should be for LMB.

-Attempting to sortie with Memorimo from the Biokernal Infected Area results in C.R. Zero's portrait and no assistant spawning.

On the city map.

In 0 

-South of the police station there is collision that looks like there shouldn't be.

-There is a section to the east of the police station entrance that let's you get out of bounds.

-On the streets along the north of the map there is rubble\roadblock that looks like it should have collision but doesn't.

-Along the south of the map there are some buildings that the player can squeeze between.

-Left of the road leading to 1N there are buildings the player can squeeze between.

-South of the road leading to 1N and west of the police station in the centre of the map there are red buildings the player can squeeze between.

In 1N

-The threshold leading to 1N1W needs some indicators to the north

In 2N

-On the west side of the map just south of the road that leads to 3N and 2N1W there is a alleyway between two buildings that leads out of bounds.

-In the north-east corner of the map there are buildings the player can squeeze between, one them is red.

In 3N

-When moving from 3N to 2N the player isn't next to the transition point as expected.

-Along the south of the map between the roads leading to 2N and 3N1E there are buildings the player can squeeze between, one of them is dark.

-Just to the east of the road leading to 4N there are buildings the player can squeeze between.

In 3N1E

-South-east of the Freija sweeper drone boss spawn point there is a corner that let's get out of bounds.

-North of the road that leads to 3N there are buildings the player can squeeze between.

-In the north-east part of the map there more buildings that can be squeezed between.

-South-west of the boss are two more buildings that can be squeezed between.

In 4N

-West of the road leading to 3N there are building that can be squeezed between.

In 5N

-West of the road leading to 4N there are building that can be squeezed between leading to out of bounds, another to the east as well.

-West of the road leading to 6N more buildings to squeeze between.

In 6N

-North-east of the return beacon are buildings the player can squeeze between.

In 7N

-Memorimo's abilities do not function.

In 4N1W

-Transition line to 3N1W near the return point doesn't have any indicators.

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 4N2W

-The Biokernel root spire boss can be damaged from outside it's aggro range.

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 3N1W

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 2N1W

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

In 1N1W

-Holding shift for the booster without pressing any of the move buttons allows the player to ignore collision.

edit: added another bug I just found

edit2: added game version for clarity

Developer(+1)

This is amazing, thank you very much for this, I see some bugs that would have been passed onto the new maidbots if ignored, I'll get to work on these asap.