Hi Whale, The ghosts that are different colors teaming up are way to hard to beat because timing of sword even if alternating clicks it still isn't the best
What do you suppose I do? I could make a function that makes the ghosts go farther away from each other. That is really hard to code though and uses a LOT of math. And, no, I am not going to make it so that the ghosts are killed no matter the sword, that just ruins the entire concept of the game.