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Daze attack

A topic by Andy_Boi created Sep 24, 2023 Views: 364 Replies: 7
Viewing posts 1 to 2
(+1)

Is it just me or does the daze effect enemies can put on you feel incredibly overpowered? Like I got stuck in a look of fighting the same enemies because they continuously used it and basically stun-locked me doesn't exactly feel fair. 

Developer

Take a look though the gameplay thread, it's definitely been discussed. I've been deep in art territory for a while, so I might be a little rusty, but in general Daze exists to keep the player from steamrolling. RNG in RPGMaker is very, very strange, so sometimes you'll get stuck with a little more Daze than you should, but there are specific limits in the code to make sure it backs off after x number of battles for example. I can't remember if I have hardcoded limits for a given fight, but in my testing I didn't get stunlocked by it. You may have just had bad RNG on that fight: I'd try it again, or try another fight first to get the RNG shuffled. The intention is that it crops up every once in a while, and that was usually my experience in testing. But if it's a recurring issue, I may need to take another look at it.

(+1)

It was mainly in the area following the underground passage, anytime I had to fight a group of just three thugs they would without fail use the daze attack on on my second turn. I also hadn't found out that you could use the old key set to reduce to submission till after I'd finished the game, mainly because I thought they were going to be used to unlock something or just used as some troll item that just damages you so any time I got dazed I'd get swamped in the 'seduction' attacks and basically insta loose. 

Developer

Interesting. Well I'll definitely make a note of it; Like I said, some others have had issues with it being overly aggressive as well. It certainly shouldn't be EVERY fight though. I'm focused on getting the next pack done for now, but once that's finished I may take a look at a few gameplay things, this included. Also, keep in mind the game is designed to be somewhat harder the more times you lose. I can't remember if I tied anything with Daze to that, but I wouldn't be surprised. Again though, the intention was that it was something that crops up every once in a while to keep you from being too cocky. If it's a constant in every single battle, I definitely need to try to reign that in a bit.

(+1)

For that playthrough, I'd only fully 'died' once and since I was one loss away from being put into a gone state anytime I reached full submission or got dazed the fight was pretty much over unless I used the special dazzle attack and knocked out the middle guy immediately because he was the one that'd always do the daze attack. 

Developer

Ah, that makes a little more sense then. Yeah the gradual states that add up are there to encourage you to finish battles fast, rather than just slut your way through them (if you're trying to go for a "clean" run). So if you lose with only one state left, you've essentially lost twice, you're dead bun (or fucked bun) walking. And yeah, Daze becomes a problem then. But that doesn't worry me as much, that's working as intended. On the other hand if you're playing with few states racked up and getting nailed with Daze over and over, that should probably be tweaked. And, to be fair, you shouldn't be getting hit with Daze CONSTANTLY with one state left either, but if you get to that point you're probably screwed regardless.

(+1)

I guess it mainly became an issue because the groups of three regular hyena's only started to constantly use daze after I got out of the underground passage so by that point I'd already saved over previous saves n didn't really have a way to fall back on an earlier save to where I wasn't one away from entering the gone state. 

Developer

Yeah, issues with that attack aside, always rotate saves, especially in an RPG. I TRY not to do anything super cheap, but the nature of the game format (branching paths for example) means it's very possible to get caught in a situation you didn't expect and might not be aiming for. Always good to have a rewind option. Helps with scene collection too.