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Thoughts on the level design and navigation.

A topic by Paradise Egg created Sep 23, 2023 Views: 80 Replies: 1
Viewing posts 1 to 2
(+1)

Hi! I've been looking forward to playing your game for awhile, and I'd like to thank you for your hard work! I love what you're doing.

I have a small note about the level design and navigation - your decision to not have any kind of map in the game, and instead let the player navigate through notable parts of the environment is very cool and confident, and I think it's the right thing to do. However, it feels like the level design does not entirely support it. The thing is - all the streets and most sections of the city a really, really wide and spacious. And at the the same time the darkness is very intense. As a result, you simply can not see much around you, and you can't navigate through notable graffiti and statues and such.  

I really believe your intention would work so much better if the design of the streets was tighter, with less "empty space" and/or the player could see further through the dark.

But that's just my opinion, some rando from the internet. Please feel free to disregard it, if you don't think it's useful. I will keep keep supporting you and looking forward to new releases. <3<3<3

Developer(+1)

thank you so much for your feedback! I agree, the dead space of the city has been more apparent over the testing cycle. I will keep this and your feedback in mind for the final game!!!