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Strata 1.2 Update!

A topic by mattmirrorfish created Oct 13, 2018 Views: 216
Viewing posts 1 to 1
Developer

I've just uploaded Strata 1.2! Thanks so much to everyone who's been emailing me at support@mirrorfishmedia.com to raise bugs and various quality of life issues. I've addressed some of those here and tried to test everything pretty thoroughly. I also validated that this does work with the 2018.3 beta for those who are upgrading to get nested prefabs (which are great btw) but it is still exported from 2017.2 for compatibility for those on earlier versions.

Release Notes

1.2

  • Added SimpleFill Generator: This overwrites the entire grid with a character. Useful when you want to start with a filled grid and dig out.
  • Added PerlinNoise Generator: Simple noise generator, no smoothing or post-processing, just fill the grid with noise, either overwriting what is already there or filling in empty space.
  • Added CaveDigger Generator: Another simple generator that does a random walk clearing out a pre-defined portion of the map. Will continue moving randomly and creating empty space until a desired percentage of spaces have been cleared this pass (not including other generator passes).
  • Added PathVisualizer component: This records information about the direction the path has moved in and draws an arrow Gizmo in the scene view, along with the name of the RoomTemplate that was drawn. Works with RoomSequence and PlatformerRoomChain. Useful for debugging generation.
  • Cleaned up some small bugs in the example scenes.