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Sector 34

Sector 34 is a 4x-lite, which I would describe as a mix between Risk and Master of Orion. Early days yet! · By sgibber2018

0.0.6 Release

A topic by sgibber2018 created Aug 22, 2023 Views: 24
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0.0.6 Changelist

(Feature) Scrolling Console: The bottom console can now be scrolled up and down with the “j” and “k” keys.

(Feature) Battle Graphs: Clicking on the results of a battle in the console log will now display a simple graph of the losses per side by round. Press ESCAPE to exit the graph mode. Note: The graphs work best on large-scale battles.

(Feature) Stats Graphs: Ctrl + Shift + S now displays a “stats graph” which shows the number of controlled systems, number of decimated systems, and number of deployed fleets, over time (in a line graph). Ctrl + Shift + F shows a similar fleet graph showing the number of player ships, the number of total enemy ships, and the number of veteran player ships. The graphs are divided by a vertical white line separating the “stages” of the game. There will be many more graphs to come!

Tuning: Stage 3 (Invader Stage) is now tuned to my satisfaction. Stage 2 (Coalition/Resistance) threshold is now slightly fuzzed, to begin when the player has between 50-55% of the map controlled. Will begin designing stage 4 shortly!

Also: A number of minor bug fixes and improvements.

The next update is going to be a big one! I’m going to shoot for a full-screen, zooming map (which will require redesigning the HUD a bit, but I’m going to keep it on the right and the scrolling console on the bottom), the inclusion of a Skirmish mode (with a variety of settings for the map and AI opponent, and other variables such as starting ships, reenforcement asymmetries, etc.), and I’ll begin laying the groundwork for the next level in the campaign. One reason for a minor GUI redesign is that I ran out of HUD space awhile ago, and much of the game is now played with hotkeys for important overlays. I like the hotkeys so I’ll leave them as an option, but ideally I want every overlay and mode to be accessible via the mouse. I’ll probably also take this opportunity to implement some tooltips. I may break this up in to smaller updates, but that’s the general plan for the next few updates.