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IcyIbis' FTAG Mods

My mods for the Twine version of the game Fatty Text Adventure Game · By IcyIbis

Downtime - Info Sticky

A topic by IcyIbis created Aug 06, 2023 Views: 518
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Developer

Downtime

The Downtime mod adds a simple quality of life feature to help cash-in your accumulated Gold and Fat for fat and training, without you having to tediously do it all manually yourself.

Mechanics and Info

How to use

To use the mod, head into your house and use the "Downtime" option to open up the downtime menu. From there, you can manage all the details, such as what you want to train, how much you want to eat, how fattening your diet will be, and how many days you want to spend in your downtime. Once you've input your options, you can preview what effect it'll have by clicking the "Preview costs and results" link. If you're happy, select "Enjoy some downtime" to let the events unfold.

  • If training, your Fat will be translated into stat increases at the same rate you would be gain from using the training actions yourself.
  • If eating, your Gold will be translated into fat at roughly the same rate it'd cost to buy and eat foods similar to your chosen diet.
  • If eating at a volume high enough to stretch your stomach, you'll accumulate stomach increases at a similar rate to if you'd eaten the food and rested it off (with a slight bonus that assumes you'd also be doing a bit to make your state last a little longer).

Ending early

Your downtime may end earlier than intended depending on the circumstance. This does mean that you're only interested in doing complete conversions, you're safe to enter a really high number and letting things automatically end early, rather than calculating any exact number of days. Reasons for ending early include:

  • You're training, and you run out of fat.
  • You're eating, and run out of gold.
  • Your downtime lasts more than 28 days. This is just a safety feature for future-proofing, where I may add options that could allow downtime to last indefinitely. There's nothing stopping you from immediately starting another span of downtime after this.

What's next?

The mod as it stands is exactly as I like it - a tool to help turn in the fruits of your adventuring so you can get right back to it, rather than spending a whole bunch of time clicking around. I've got some considerations about adding options to automate other things like doing the town jobs, or harvesting particular items (like the stretch items), but they feel like they're straying too far towards automating playing the game part of the game. If I do implement them, it'll probably be an optional feature.