Hey,
I'd love to get some feedback on my game. It is a 2D top-down singleplayer RPG-like wave shooter. You are a solitude warrior in your base and can travel to other worlds to fight endless hordes of enemies in order to earn coins and occassional gems. These can be spend into upgrades such as new weapons, ammo, worlds, pets and more. There are also daily quests you can do and occassional rewards for starting the game. The game does also feature seasonal events that can happen on specific dates (e.g. weekends, halloween, etc).
The game is made in C++ and AngelScript from scratch using my own 2D game engine. Unfortunately there is only a Windows build available, because I am using DirectX for now. I am planning to replace DX with SDL2 or SFML later in order to make Linux and MacOS builds.
I'd love to get feedback on how fast people understand what the game is about and how to play it. Also on how hard it is to fight the waves when you are a beginner. I know that the graphics are really bad, so this is something I already know (I mostly used free assets from OGA and mixed them together).Link to the game: https://danielbrendel.itch.io/casual-pixel-warrior