I've been wanting to incorporate bluetooth toys/funscripts with the game for a while now.
I saw this other post regarding implementation of buttplug.io and was wondering if it would be simpler (or at least quicker) to create an interface and additional loader. Since LibGDX also works with WebGL, I would think an API would work best for implementing cross platform toy compatibility as opposed to incorporating funscripts directly into the game files, and then updating all scenes/combat events with the correct funscript.
Would you be opposed to creating a simple interface for the current event or action (i.e. FIGHT, SCENE, FAILED, PASSED, VICTORY/DEFEAT) on a localhost? Having output that can be read and an additional loader for a plugins folder could be useful for independent developers who want to add to the game too! All I would ask is that a dev doc on changes be released as well to know how we could fine tune interactions.
I don't mind working on this in my free time to bring the implementation (as I have my own personal gain as well) and sharing whatever progress I make with the original dev team.
Cheers!