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unity procedural level generation with the Wave Function Collapse algorithms · By selfsame

How to make a good random open world with this tool?

A topic by Alice Grace created Sep 06, 2018 Views: 180
Viewing posts 1 to 1

I have been using this tool and I am liking it so far, but I want to make a top down 2d open world, something that would have different regions, generated plants, trees, etc. Like all the stuff can you find in minecraft. I am wondering what would be the best way to generate a 2d world like that using this tool? Would I just draw my tiles? I am not sure how I tell the system when to make a it should place a desert or sea, or when it should place some dungeons. How would I use the paclage to make an randomly generated open world?