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Nice game! Difficult rhythm timing

A topic by Ussu created Jun 18, 2023 Views: 346 Replies: 2
Viewing posts 1 to 3
(1 edit)

The idea of the game is quite nice. I like the nudism aspect. I've read the update plans and the other suggestion comments, so I know you're aware of the desires for a map, and for less frequent unavoidable encounters. I'm sure you've got plenty of suggestions for different creatures too (though I wouldn't mind more bug-type ones.) Rebinding the controls will also be a huge help, since it looks like it's just the "reset to default" in that menu.

One thing I want to say is: I have an injured hand, and the rhythm part is very difficult for me as I can't press instantly. The visual indicators are difficult to follow because they happen instantly, and once the rhythm becomes unpredictable with multiple enemies, it's a little bit impossible for me to react with my motor skills. It seems like the rhythm is pretty much required for surviving encounters a lot of the time, though. Combined with the current frequent encounters, the sex minigame starts to become more of a nuisance than a fun "combat" mechanic.

Would it be possible to add a sound cue as an accessibility option? It's much easier to register a sound rhythm than visual. And/or, there could be a way to see the press timing coming up, like a rhythm game, instead of the button and the pink ring being instant. (Does that make sense? I think I explained that alright.) These are what allow me to play rhythm games.

Finally, the lighting at night can make it very difficult to see tentacles and stuff, making unavoidable encounters less enjoyable. Either making it less dark, or maybe having a more visible outline would work?

Either way, I'd like to play demo 2! With a bit more polish, I'd certainly support a game like this.

Developer

Hey, thanks for the post!

You can rebind controls in the input menu by clicking them - and right click erases bindings. I should add a little description to that page to clarify, because I can see how it isn鈥檛 clear (my bad!).

A sound cue is a good idea and can be done. The visuals part - others have mentioned that it鈥檚 a bit unpredictable, and your idea of showing it coming up is something that鈥檇 solve it I feel. I鈥檒l write these down and I should get them done in some shape or form for the part 2 demo. :)

I can add a darkness slider so that every player can get something that suits them - it鈥檚 a good point, I shouldn鈥檛 assume everyone has my screen or brightness so the slider should take care of that.

Oh I didn't even think to try that lol. That's much better.

Thanks for being so receptive! I'll be checking out the Patreon.