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MasterPlan

Visual planning ideaboard, by indie devs, for indie devs and creatives · By SolarLune

[v.0.8.0-alpha-8.1] Poor performance when dealing with lots of lines

A topic by Noisemaker created May 24, 2023 Views: 130
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I use lines a bunch for mapping out areas and how story beats interact with characters in my game. I used v0.6.1-1 for a long time and had no performance issues with the old bezier curve lines, but after upgrading to v0.8.0-alpha-8.1 I consistently get <20 fps on anything over 15 lines or so.


Here's an example: This map has 41 lines. I gradually removed the lines and found it performs fine until around 25 lines have been added, after which it seems to get exponentially slower.




I have the same issue on both my laptop and my much beefier desktop. Here are my specs:

Laptop:

- CPU: Intel Core i7-770HQ CPU @ 2.80GHz

- GPU: NVIDIA GeForce GTX 1060

- RAM: 16 GB

Desktop:

- CPU: AMD Ryzen 9 5950X 16-core

- GPU: NVIDIA GeForce RTX 3070 Ti

- RAM: 64 GB


(Sorry if this has been asked before / is known about! I didn't see any similar threads.)