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Change Requests: All Weapons on Off-Hand, _[VS8} In File Names, & Bust Resizing for VS BattleCore & MenuCore

A topic by ForwardCG created May 20, 2023 Views: 154 Replies: 1
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(+1)

Low, Florian,

Change Requests for an already awesome character creator!

1. Would you consider making all one-handed weapons available for the off-hand also.  For example, wanting to create a dual-pistol wielding sprite.

2. For when the "RPG Maker Mode" is selected, it would help if the 8D sprite sheets 1 - 3  already had the _[VS8].png file naming required to be ready for use with the VisuMZ_1_EventsMoveCore for 8D movement.

3. Currently, bust sizes appear to be too large to automatically format in the Battle Portrait and Menu Portrait.  Default is 1000x1000 pixels.  Is the image size something that can be adjusted to be user ready or would this have negative second effects?  Specifically, visually too large  with the <Menu Portrait: filename> <Battle Portrait: filename> used with the VisuMZ_1_MenuCore and VisuMZ_1_BattleCore.

Thank you for the great product and continual growth.  Well done!

Developer

Hello mate, I'm on the run so just a short answer, but you can always join our discord and discuss this further.

1. We can for sure add all weapons to the offhand, but keep in mind that this won't change the animations. The shooting for example will still just be visible on the mainhand.

2. Using our drag and drop spritesheet creator you can adjust the templates and the export names and add whatever you want to it.

3. In the new version busts can be between 500 and I think 144px big and you can choose to export busts or faces to be used with RPG Maker directly. The RPG Maker Mode toggle only changes between 7 and 3 frame animations and has nothing to do with the export anymore. 😊