Hi Shaun,
I'm writing to inquire about the feasibility of implementing a 'join party' feature within the current project scope. The proposed feature involves updating the global.party struct based on whether a party member's value is set to true or false.
I attempted to implement this feature myself, but encountered an issue where the battle sequence only shows one-party member even after a new member joins the party and their value is set to true in the game. I suspect this is because the oBattle object cannot be modified during gameplay, resulting in the original party member values being set to false.
I'm just wondering if what I'm proposing is even possible within the scope of the project as well as a system where the player's hp after a battle ends, is kept and reused at the initializing of another encounter.