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Pixel Composer

Node based VFX compositor for pixel art. · By MakhamDev

No nodes render after opening Path to Mesh Node project [v1.14] (non-issue)

A topic by Nekoyoubi created Apr 19, 2023 Views: 90
Viewing posts 1 to 1
(1 edit)

Last night I started a new project with the intent of trying my hand at some path features. I created a simple, small, character body, wired it to the Path to Mesh node, added an outline, tried to add an exporting node (but it crashed).

Now when I start PxC, I see my project file is there, and it has an outlined character placeholder as the thumbnail. When I open it, however, there are no nodes; nothing renders.

I’ve checked the JSON, and I’m not seeing any reference to the failed export node, but I honestly have no idea what would keep nodes from loading correctly, and while it was nothing overly complicated, I’d like to keep it if at all possible.

Anything you know of that I can try poking, flipping, resetting, debugging, etc. to help me figure this out? Thanks much in advance.

Update (non-issue)

Completely unsure as to what would have caused my view to be so drastically out of proportion (maybe a subtle bug, but who knows), but it turns out that my group with the aforementioned nodes was there, just way out in void. Hitting the Center to nodes got me there. I figured I would just leave this here in case anyone else has a blank canvas when loading a project and it helps them in the future.