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Seeds of Destiny

A pseudo pregnancy expansion focused rpg. · By Preggopixels

Some feedback

A topic by SpikyCookie created Mar 18, 2023 Views: 373
Viewing posts 1 to 1
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I finished most of the currently available content, wanted to give some feedback on the game as pregnancy focused games are extremely rare, let alone ones that are actually promising. I like the general premise of the game, but feel it's lacking in some areas so I wanted to point these out.

1- Quality of Life

- The game doesn't even tell you what buttons to press to traverse the menu / open the pause menu, interact with things, etc. Granted the game uses the typical RPGMaker control scheme so if you played games made on the same engine, you'd know what to do. But you can't rely on people having played other games to know the input scheme of your own game. A future update should add information on what each button does to menus and the open world (i.e X: Open Menu, Z: Interact, Shift: Dash).

- There could be better hints / direction for side content. While the main story gives you enough direction to know what you're supposed to do, you can end up running around like a headless chicken for a lot of side content, especially because they aren't recorded on the quest log. Stories of side characters for example should be recorded in the quest log with hints on how to progress them.

- After Chapter 3, you should get an item or feature that lets you summon your airship on the spot. Could also use a button to immediately go to the open world map while in cities or otherwise safe areas. Not a big issue, just to make traversal a tiny bit smoother.

2- Artwork

- Overlooking the current mishmash of different artstyles as the game is very much WIP, it should ideally  settle on a single style for the future, assuming it's feasible. Having a bunch of notably different styles does look a tad jarring.

- IMO the game should focus more on giving CG artwork to the main trio or other significant characters, rather than random NPCs you see once or twice then never again. For example, game over scenes should have CG artwork associated to them, as well as bonus scenes like Leah getting stuck under the Abandoned Temple. As it stands, there is basically no special CG artwork in the game, which I consider a problem considering a big appeal of this game is the pregnancy fetish content. When I find a special scene, it feels like there is no real "payoff", which, in other games, would usually be either special CG or animation. Or if not that, at least some lewd text. This game has neither. At best, you get a modified chibi sprite for Leah, but those are hardly appealing.

3- NSFW

- I'm unsure if the game doesn't have NSFW content because it's WIP and will be added later, or if there just won't be any, but it definitely should have NSFW content. The toggle is there, so I have to assume more will be added later, but this still can't be stated enough. Continuing off the point I made above, the game's primary appeal is the pregnancy fetish content, but it just doesn't reinforce it with either artwork CG, or text. The birth "scene" for example being the character saying "oh no here it comes", then the screen shaking twice is painfully underwhelming. Again, in a lot of lewd games, it feels like the gameplay builds to some "payoff" in the way of lewd scenes / graphics, or at least some text that describes some spicy stuff in detail. But in this game, you complete side stories or find some secret and there is just no real payoff to it.  As a result, I found that I had no real motivation left to pursue completing all the side content, simply because it feels pointless when I know there isn't gonna be anything interesting to make it worth my time.

Overall, again, I like the premise of the game, it fills a rare niche that is hard to find and I'm looking forward to future updates. Just wish it's more refined and updated in these areas. Dunno if this feedback will even be read or taken seriously, but hey, I tried.