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2023 February Report

A topic by ashtorak created Mar 01, 2023 Views: 123 Replies: 1
Viewing posts 1 to 2

Finished the Build Site update, but interest in the Build Site doesn't actually seem that high or the low amount of contributions via Itch is because there was no video from Zack that mentioned me, which always had a quite an impact in the last months.

There are 4 new Builders, one is anonymous, the others are:

  • @steveMmattison
  • Liam Edwards
  • vtomi

Thank you all very much! Contributions from Itch are $34 and from Patreon €132. Patreon went pretty well with 7 new members and a 

  • new producer: Joe Wattz

We just hit 50 Builders now in February. That means I will increase the Builder threshold to $15 as mentioned in the January report.

I haven't done a payout in February, but there was enough money still on Paypal from January for my only expenditure this month which was $50 for Ryer for the new theme music. I guess, I could also add or mention at least the monthly payment for Github Copilot, wich is $10 as I am using this just for programming for StarbaseSim. It's not super useful, but it saves a little time every now and then, and it's always interesting to see what it comes up with. Other than that there are the usual $32 for the Starbase Patreons. 

Let's hope March turns out a bit better, because I want to start investing in some Asset Store stuff.

(1 edit)

Forgot to add the 55 € for 16 GB of RAM to the expenditures. With the Unity project getting bigger and bigger, I was regularly filling up 16 GB. Just opening one larger Blender file in addition and that's it. Now with 32 GB in total it should be good for a while. At some point I have to upgrade the whole PC as it's almost four years old already.

It's funny how people complain that four  year old hardware is a steep requirement for a new game (RTX 2060 for KSP 2). Twenty years ago you had to upgrade every two years to keep up with the hardware requirements. Granted, GPU prices are just coming down now after the Ethereum and Covid hell. I guess, I was also a little lucky getting my GPU right before it.