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60 Years in Space

An extremely crunchy d6-based hard sci-fi table top roleplaying game. · By half-a.press

Development log

A topic by andrewdoull created Feb 28, 2023 Views: 132 Replies: 3
Viewing posts 1 to 3

If I was to write a development blog post about working on Sixty Years In, what questions would you want answered? There’s the obvious one: how do you keep going for 8 years straight as a solo designer. But what else do you want to know?

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How did you balance a clear fascination for the "hard" part of hard sci-fi against systems that are still fun or flexible or interesting for players?

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I absolutely have way more to say about how I working on making this game fun. What I’ve written is definitely not the last thing on the topic; and I’ve probably wandered too much into essay writer and not designer.

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First dev log is up at https://half-apress.itch.io/60-years-in-space/devlog/496149/8-years-in-development. Anyone familiar with my blog posts will recognise a lot of the writing style. And hopefully the fact there’ll be multiple parts circling the same fundamental questions to try to come up with a grand thesis.