Hi I played your game for a few minutes and saw you mention you were having problems with its direction on Discord. Here are some things I'm thinking about.
- Your art is really attractive and attention grabbing. I like it a lot.
- Generating power and making drinks takes a real long time. Probably too long. It doesn't feel very good. I get that you're trying to make a clicker where you'd presumably get power automatically and stuff, but you can still afford to cut some time out of the initial delay I'd say.
- Consider why you went with the theme you chose. Why did you want a robot bartender serving drinks to aliens? Just because you liked the aesthetic? If I were making your game, I would consider how the theme should inform my design. Here are some examples:
- If you want to capture the "essence" of the food industry, I'd add some more significant preparation steps. Just clicking a button to create a drink isn't very exciting. I'd maybe make drinks require you follow through a couple of steps. Yknow, chopping stuff up, cooking stuff, etc. To keep the clicker elements, I'd also add robot assistants or something you can hire that would automatically perform specific tasks. Another food industry task would probably be inventory management. Ordering the right number of ingredients and stuff. I think both of those things could be fun in a video game if done properly.
- The robot part of the bartending is already explained above (rote tasks/automation are very robot-y things) but what about the aliens? If nothing else, I think they'd serve as a great opportunity to inject some comedy into the game. There can be bizarre ingredients and the preparations steps for them can be crazy stuff that'll get a laugh out of players. I know I said chopping and cooking above, but you could come up with some nutty food items. Like a pancake that you have to do a ceremonial dance around to make it edible or something. The thought of a robot doing a weird dance around a pancake is pretty entertaining, am I wrong?
- The street that the robot bar is on is pretty low-traffic. That's an opportunity to add some clicker elements too. Big milestone purchases for players could see them moving their bar to a new location with more foot traffic. It could unlock a new tier of upgrades and be a general sign that the player has moved forwards. If you wanted to really play into your space aesthetic here, you might make your space bar a space ship bar. That would make things make more sense when the player is relocating every so often.
If I'm honest, your game isn't very fun right now. That's probably obvious though, considering nothing is going on. That said, I think the art style and concept is pretty interesting and I think there's an enjoyable game that can be made out of a robot-space-bartending simulator. Best of luck with that.