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T.W.O. RPG - 1 RULES

Rules Lite but Complete RPG - NON-OGL - EXPERIMENTAL · By SquireWaldo

What to do with Magic Scrolls?

A topic by SquireWaldo created Jan 25, 2023 Views: 167 Replies: 5
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Developer (1 edit)

Last night after our game of Microlite20 KOOKS, one of the players and I chatted about things. He asked a very good question (during a prior dungeon delve I had given out a number of magic scrolls -- but there was not a magic user in the team): 

Who can use those scrolls?

I hadn't thought about it. In D&D the scrolls are only useful to magic users in relation to the Vancian Magic. However, Microlite20 does not use Vancian Magic. The magic user can cast any spell up to his or her level if he or she willing to spend or can afford the HP. For instance a 5th Level spell will cost 11 HP. Since only a 10th Level magic user or higher would be able to use that spell in Vancian Magic 11 HP cost may not be so terrible. But for a low level magic user with a scroll, even if allowed to use it on a one time basis, it might be more HP than he or she has. 

Why limit it to magic users?

Indeed, why??? If the scroll is a magic item itself imbued with the power of the magic of spell and the magic user who created it why not let anyone use the spell? But at what cost? Wouldn't the maker have 'paid' the price in HP when it was made much like a magic sword, or other magic items? That seemed to fit better with the spirit of Microlite20. So no HP cost should be required.

How difficult should it be to cast the spell?

Hmmmm. Not a clue. There would need to be some Difficulty Target (DT -- I am going to start using T.W.O. RPG terms...). The player suggested a DT = 5 + the HP Cost of the Spell. So that high level 5th Level Spell would require a Skill Roll of BRAIN + Knowledge > 16; no cost in HP. Not easy but not impossible. 

What if the effort fails? 

The simple answer would be that the scroll is destroyed whether or not the Skill Roll succeeds. That seems harsh. How valuable would such a scroll be if there is a very high chance it would just go poof on a failed Skill Roll? Not much. So why would a powerful magic user make such a scroll, put so much HP into it, only to see it have no value? So if the Skill Roll for the spell works the scroll is destroyed -- the spell is used, and if the Skill Roll fails the scroll remains intact -- a puzzle unsolved.

What if it is a magic user who wants to use the scroll? 

It seems that the magic user should have some advantage in this endeavor. The DT = the HP Cost of the Spell, and again no HP cost since it has already been 'paid' by the maker.

FINAL QUESTION: After this rule is boiled down to a few sentences where to put it?

Should it go into the Rules (Volume 1), or the Spells section (Volume 4)? 

Overall I do like the idea here for Microlite, and not only because I’m the aforementioned player!

Particularly if you’re playing a more “by-the-book” m20 rule set, allowing other classes to use scrolls (and I’m thinking both arcane and divine scrolls here) can give them a little extra buff without being overpowered. It would also lead to some cool tactical decisions, like “give the fighter the scrolls of protection to tank more effectively,” or “give some divine scrolls to the magic-user so he can assist in healing while lobbing artillery from the back row.”

As pertains to using HP, I agree here that one of the benefits of scrolls should be that they don’t require a sacrifice of HP as normal casting does.

As pertains to the DT, the formula looks good at a glance, it will be interesting to playtest it bearing in mind the PC might have crazy modifiers in the applicable Ability or Skill.

As pertains to the consequence of failure, I do see the point presented here. I could offer two options: 1) for low-/medium-magic campaigns/worlds, the scroll is consumed on failure, because magic in general is a wild and unpredictable thing, or 2) for high-magic campaigns/worlds, failure means the spell is cast but still does tax the caster in the form of HP loss, because even where magic is somewhat refined, unskilled casters doing it wrong still suffer consequences. And I’d wager the fighter who manages to cast a fireball to take care of a whole slew of enemies will be happy to drop the 7 HP it cost, rather than having to cut his way through them.

As pertains to magic-users/clerics using scrolls, I’d propose that using scrolls of their own type of magic automatically succeed, and they gain advantage on using the other type. This also answers the question on why a magic-user would create an arcane scroll–it will always work.

As pertains to where to put these rules, I’d suggest a reference to the ability to use scrolls in the class descriptions (M-U/C), and the majority of the mechanics wherever the scrolls themselves are listed.

Developer (1 edit)

Well I did give you the opportunity of remaining anonymous here!

I like your ideas, but I also want to keep it simple. For instance I removed my homebrew stuff on Rituals for that reason. Just like Rituals give non-magic users the ability to use magic, I like the idea that there are magic scrolls out there that are 'really magic' for non-users.

I have to think about those other ideas. One idea I had regarding a failed Skill Roll for use would be that a 1 results in destruction of the scroll. Or perhaps anything -5? Again, I want these things to be valuable... valuable enough for a PC to actually go to the trouble to make some himself... that would be another issue. 

As for automatic success for magic users if the scroll is 'their type of magic' that does indeed seem useful. It is sort of like a battery for spells... which could be terribly misused.

Developer (1 edit)
  • All classes can at least attempt to use scrolls.
  • Using a scroll does not require the sacrifice of HP as normal casting does.
  • Attempting to use a scroll requires a Skill check (DM fiat, but most likely Knowledge + Mind, or Mind for arcane and Charisma for divine, if you use 4 abilities) against a DC of 5 (an "easy task," representing the reading part) plus the HP cost of the spell if it was cast normally. For example, casting a 3rd-level spell is a DC of 5 + ( 1 + ( 3 * 2 ) ) = 12.
  • Failure on this Skill check can result in either: nothing (a wasted Action, the scroll remains intact), partial failure (the spell casts as expected and the scroll is consumed, but it does incur the usual loss of HP), or complete failure (the spell is not cast, and the scroll is consumed), as the DM sees fit for the situation or setting.
  • Magic-users always succeed using arcane scrolls, likewise clerics with divine scrolls. Each has Advantage on using the other type.

I went and copy and pasted your comments here since whats-his-face is deleting my comments which he finds... I don't know. So, I like it and I didn't want him deleting your stuff too. At least not before I can steal them!

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