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Rogue Star - Space shoot em up with customizable abilities

A topic by nikovu created Jan 13, 2023 Views: 210 Replies: 1
Viewing posts 1 to 2

https://nikovu.itch.io/rogue-star

Hi there, I'm currently developing Rogue Star which is a space shoot em up with RPG and rouge-like elements. You fight waves of enemies as a star with four different abilities. Each ability gives you planets which orbit around you and work as your health bar. As you complete stages you earn "energy" which you can use to level up and customize your abilities. When playing through stages you can select power ups that only apply to a set number of stages as well. These powerups can make stages easier or more difficult but offer more rewards. 

I'm looking for feedback on all aspects of the game but more specifically these questions:

Pacing

Are there too many or too few enemies during a stage?

How is the pacing of levelling your abilities? 

Is there anything that confuses you or you can't figure out about the game that you wished was explained in the tutorial?

Visuals

Were the visuals of the skills clear / appealing to you?

Was the UI clear and easy to navigate?


The game is intended for mobile but there are pc controls if you want to use an emulator. WASD to move and UIJK to shoot each of the 4 abilities.

I'm currently working on polish so some of the visuals will be improved but this is a vertical slice of what the game will be. I'll be adding more content so if you have suggestions for new talents, skills or enemies, or any other cool ideas please let me know. 

Here's a link to a trailer I made of an older version that showcases some of the talents and core gameplay https://www.instagram.com/p/CH92QStjYXP/

Deleted 362 days ago
(+1)

thanks for the kind words!

Deleted 362 days ago