Hello, everyone!
We delayed a bit with this update but it is because we are rushing mostly for three new scenes for the game. We are remaking all the scenarios of the game to have a quality jump in the art aspect.
For this update, we bring to you a lot of balance updates, a skill rework, and many bug fixes. Hope you find them cool!
Other than that, if you find any bug or have any thoughts about the game, don't hesitate in telling us!
Updates
-Now the AI has a wider range of skills to pick.
-Now the AI doesn't attack if enemies are dead.
-Added chromatic aberration when characters recieve damage.
-Now, when playing 1 vs 1, your min life is even lower.
-Now, the walls that where "Graves" can't be destroyed.
-Sonic Blast has new graphics.
Fixes
-Fixed a bug where Overwhelming Force would start at 100% of charge.
-Fixed a bug where Overwhelming Force would stay when changing scene.
-Fixed a bug where Corded Blades would stay when changing scene.
-Fixed a bug where Crystal Saw trail wouldn't reset.
-Fixed a collider position in Caelestian base that let characters go through the wall.
-Fixed some performance issues.
-Fixed some character animations control. (Though it will be replaced when we have new animations).