Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Project: Eden's Garden

16 talented participants enter the game. Only 2 will walk out alive. · By Project: Eden's Garden, Shade, UndreamedPanic, Sozzay, Zetsis

Poiting out some issues (not technical)

A topic by RolqueBL created Dec 20, 2022 Views: 369
Viewing posts 1 to 1
(+1)

First of all, I really liked the game. I was afraid that the story wouldn't have a good introduction, but it does, especially because it follows a bit different line of Danganronpa's games. The artwork is damn good, VA same. The music is amazing. 
All of these art points are good, the big problem here in general is just to polish all those things, and improve some other points.

¬Pointing some Issues I experienced
- Optimization:
-- I don't need to say, but the game needs a good optimization. I have a medium PC, but the game just lag as hell in some parts of the game (something that not occurs in DV3 in that same PC). But I hope that this is just a matter of time and codding, just seeing the release of the "Low-spec Version" of the game, in one day post lauch of main version, shows me that the devs have an appreciation for their community, I like this.

- Interface:
-- The UI needs some improvements, more like in animations and some interactions. It's a little topic in general (because the UI is well done in P:EG, just need to polish).
--- But a bigger problem occurs in the Class Trial, here has some work to do. The UI don't work so well like a Danganronpa game (just to comparison);
For examples that I noted: 
° The time don't freeze when you open the Truth Bullets menu, so you can lose the game by just reading the evidences;
° The time don't accelerate when you speeds up the Nonstop debate, as well the time don't slow down when concentrate;
° Talking about design quality, truth bullets have a poor interations with the interactable words (Nonstop Debate). It just make a low sound when you hit them, don't have a intuitive art design, it don't tell the player that they clearly made a mistake or make a COOL interation when they made the right thing;
° Just to reaffirm, the UI in Class Trial needs some improvements, because it's a way to simple in art design, don't have a strong identity. I'd that needs some menu animation, a smooth animation preferably, make the things a way too better, etc.

So, looking overall, the game flaws in some design things in my opinions, and this is a thing that can be easily reformed along the production. The main thing (the story) had a cool introduction, telling me that this game has a nice potential to be a unique story, so I'm waiting for the next chapters.
At all, I just wanted to say what I experienced and suggested changes that might be valid. Until next time, next chapter I will play and tell how it goes. 

Thanks for reading.