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Vapor Trails

Heartfelt game about revenge (on Steam!) · By sevencrane

[WEB BUILD] Inventory bug + feedback

A topic by PhiCross5 created Nov 25, 2022 Views: 111
Viewing posts 1 to 1
(1 edit) (+1)
  • (GLITCH REPORT)After going to the park and learning parry, my metro pass is gone. You mentioned you rewrote the whole inventory code to avoid issues like this, so i have a hitch it's some of the code that you said the web build optimizes away... or maybe the HTML5 version is just using an older version? i dunno.
  • (FEEDBACK - ART) I really like the aesthetic you built for this world, The way you expose the purple gooey underground makes the green and blue surface look much more beautiful when i get to see it again. Since day one when i first found this on itch-io, the GIF with the robot in the fields spinning floating melee weapons convinced me this would be a masterpiece. And the protagonist, tall buff karate chop lady with laser wings? absolute wife material, 10/10.
  • (FEEDBACK - GAMEPLAY) The movement is top-notch. It properly makes me feel like i'm controlling an absolute unit of a robot that can elegantly hop and skip carrying 8 tons of metal and battery juice while juggling tennis balls. The combat is not the kind of action i  personally prefer but i appreciate that it's well-designed. The moves don't have much variety but each boss moves differently and will absolutely mop the floor with my face if i'm caught dozing off, not to mention each hit does enough damage for the fight not to start feeling repetitive. Pretty balanced, i dare say.
  • (SUGGESTION) For practicity and convenience of the player, it might be a good idea to follow some sort of pattern for the doors and entryways in the stages. Something like a yellow strip on the bottom, a neon sign on the side, a red "access" light overlayed with it, any of these applied consistently would make sure even a dummy like me won't mistake some stairs, doors or windows with scenere and ignore them before getting close enough to see the "enter" icon.