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Plans for the next two months [0.1.1 Alpha and 0.2.0 Alpha]

A topic by Sneaky_Panda created Nov 15, 2022 Views: 61
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Developer (1 edit)

Patch 0.1.1 Alpha will be released on November 22nd.

Of the main changes will be the introduction of a new type of enemies - tramps. They are hostile to player, bandits and to each other. Also, their characteristics are much higher than those of the bandits. And, player's accuracy will be increased from 40% to 75%, which will increase the overall dynamics of battles.

Also, a launcher will be added to the game in which you can change the controls, adjust the sound. Screen resolution change and full screen mode will be added in the future.

New controls will be added and the overall "game comfort" will be improved. It will be possible to quickly switch between weapons, drop weapons directly from the hands (in case of overweight).

In addition, 3 new debuffs will be introduced, which will partially solve the problem with overload when switching weapons, namely:
1) HEAVY LOAD - the total weight of the inventory is higher than the character can carry. Cannot run, but can walk. For movement, endurance is spent and at the same time its recovery is blocked.
2) OVERLOAD - the total weight of the inventory is more than carried by +10 units. Movement is impossible.
3) OVERVOLTAGE - endurance is zero for a long time (due to a heavy load). Hunger and thist consumption is increased by 1.

From little things:
*New mechanics of stashes;
*Adequate menu "HELP";
*Balance changes;
*Bug fixes;

Patch is almost ready, it remains to correct some shortcomings.


Tramps enemies and die animations.

About 0.2.0 Alpha

After finishing work on 0.1.1. Alpha I'll start working on version 0.2.0 Alpha right away.

This will be an important and big content patch. Most important innovation is merchants. They will be randomly generated right in the raid. Those. in order to trade, now you have to go out with items in a raid or sell what you find right during the raid. Merchants will not always appear, and their habitats will be different. Also, merchants will differ in assortment, they will not always have everything in stock, and just like the player, they will have a limited amount of money. So you can’t sell all junk right away. In addition to a simple sale, merchants will be able to exchange for certain items. Rarer the item, the more valuable the item will be offered by the merchant for it.

Update will add a new map "Forest". Some work is already underway on it. It will be a more "green" location with fewer points of interest. But this will be compensated by the size of these very points. The "Villages" location will also be slightly reworked. Location "Forest" and "Villages" will have their own unique merchants.

Game will not stop you if you want to kill the merchant. But keep in mind that they will give you a rebuff, and some merchants will even have armed guards in the form of a new type of mobs - Peacekeepers. They are neutral to the player until he attacks himself. They are hostile to all other mobs, including another new mobs - Military.

Military will be a big threat to the player. They move in groups and are equipped with more powerful weapons (which will also be introduced in this update). They have more characteristics than ordinary bandits.

In addition to all this, the world and gameplay will change significantly. A radiation system will appear in the game. On the map, areas with radiation of varying degrees of danger will be randomly generated.

From little things:
*A timer for the raid will be added. Now you will not be able to endlessly wander around the location. 20 minutes after the start of the raid, radiation will be released at the location and you will die very quickly;
*New items to fight radiation and adding anti-radiation properties to other items (eg Vodka);
*Full rebalance of all equipment and weapons;
*New type of exits "Car". It will randomly appear on the map and not always 100%. Requires money to activate;