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Spellbearers

A challenging 2D medieval fantasy twin-stick shooter inspired by the 16-bit era · By Whim Independent Studios

Spellbearers - Patch 1.1 Notes

A topic by Whim Independent Studios created Nov 04, 2022 Views: 50
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Developer (1 edit)

Hey everyone! Patch 1.1 is now live and we have implemented the following changes. 

[Patch 1.1 Notes]

« Game Changes / General »

* In all modes/difficulties, immunities for enemies have been removed and changed to be highly resistant instead. 
* In all modes/difficulties, the ice physics in the "Icy Realm of Pagosia" have been changed.
* "Easy" mode has been renamed to "Practice" mode. 
* Achievement text color has been changed to white.
* Added "Achievements and "Options" to the top of the respective screens.
* The Achievements window has been clarified to say that Achievements cannot be earned in Practice Mode.

« Game Changes / Hard Mode »

* Players that begin a new game on Hard Mode will start with 10 lives instead of 5.
* Please note that aside from the changes to immunities, the new changes in Normal mode are not applied to Hard mode.

« Game Changes / Normal + Practice Mode » 

* Players that begin a new game on will now start with 15 lives.
* An invincibility window has been added for monsters that do not spawn from a doorway.
* The warning/despawn rate of spells has been lengthened. 
* The health of certain enemies have been reduced.

« Bug Fixes » 

* An issue where the default movement configuration was set to arrow keys has been addressed. This can be modified in the Configuration settings.
* Minor text and phrases have been fixed.
* An issue wehre the player selection screen would change colors when a spell was collected has been addressed.

« Known Issues » 

* There is currently an issue if keys are rebinded from the main menu where it looks like the settings are reset when player accesses Options again in-game. We are currently looking at a fix for this.