Hello pps, we are a small indie developer studio and we've just published our Audiogame Breu: Shadow Hunt. We'd like to hear from the community your thoughts on the game. There's a demo to play if you'd be interested.
https://breu.itch.io/shadowhunt
As audiogames are a very unique kind of beast to tackle thinking about eletronic games, it's interesting to give our own spin on how to enjoy the narrative, and give the player agency on the gameplay. Do you think we did good? Would you work the gameplay anyway different?
Also, it's very hard to define proper pipelines, and tools to get to the best results. We ended up using Unity with FMOD in a structure that we let the FMOD work almost everything about conditions, from setting to checking, so it's a very middleware centered game. Do you guys have any experience with this kind of struggle? Let me know!
Hope to hear from you guys.