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Breu Audiogame Published

A topic by Breu created Nov 01, 2022 Views: 236 Replies: 2
Viewing posts 1 to 2
(+4)

Hello pps, we are a small indie developer studio and we've just published our Audiogame Breu: Shadow Hunt.  We'd like to hear from the community your thoughts on the game. There's a demo to play if you'd be interested.

https://breu.itch.io/shadowhunt

As audiogames are a very unique kind of beast to tackle thinking about eletronic games, it's interesting to give our own spin on how to enjoy the narrative, and give the player agency on the gameplay. Do you think we did good? Would you work the gameplay anyway different?

Also, it's very hard to define proper pipelines, and tools to get to the best results. We ended up using Unity with FMOD in a structure that we let the FMOD work almost everything about conditions, from setting to checking, so it's a very middleware centered game. Do you guys have any experience with this kind of struggle? Let me know!

Hope to hear from you guys.

(+1)

Well, as a totally blind gamer and an accessibility consultant I'll check the demo for sure (can't get the full game actually due to many things in my life) The trailer sounded interesting also I remember your first game I found by accident and coudn't play due to lack of the language used in first Breu.

(+1)

Hey Lirin, thanks for replying. We had a very low budget for the first game. Actually not that much better for the second, but we were convinced that was a very important feature. Hope you try the game and give us some feedback. 

Oh! Just FYI, the first one is very different gameplay-wise. We revamp the whole thing to make it more about the story than the navigation. But, please, give us your thoughts.