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Captain log Sticky

A topic by Joseph Everland created Oct 21, 2022 Views: 6,683 Replies: 431
Viewing posts 401 to 432 of 432 · Previous page · First page
Developer

Captain log, Star date: 25 07 17: 5800 

Oh I am still stuck on new power jump. Static upward jump, jump from stay position is ok. Also climbjump has  promising results. Last kind of jump = jump from running is now inprogress. I might finally seen light at end of tunnel. Skal

Developer

Not so ok, ......few bugs appeared to fix and now is static jump in distant from low speed or stay not so nice anymore. Best result I got currently in climb-up jump when it seems to be very good. I got separate jump preparation (holding space for jump power) from jump attemp (released space and jump upward to find climb point)  and main climbing is also nicely separated. Whole process looks now more clean :P.  Jump-up from static needs animation fix and also fix floating foots in air during preparation. Probably also cut whole process into more animations. But it is not such problem. I am satisfied for now only with that climb jump so it is done only 1/4 good enough for current game progress. I will go work on this topic till i got 4/4 :) looks like another lets say 3-5 days. After it I hopefully move finally to new topic. This jump is just crucial for gameplay and I need to get to better state. Skal

Developer

Grrr ,,,,,,,still stucked on jump power implementation.  It was too complicated and full of bugs, I deleted few bools amd used one integer instead,  Now I am try use it and rewrite code. It takes another few days ....

Developer

Again starts looks promising, but there  is still some bugs to fix. I hope it shows as solid this time.  I also add new kind of jump - up animation ( only upward direction)  not distant or climb or from moving. Again separated to 3 kind of phase animations (so basically I added 3 new animations)

Developer

Family vacation return:) 

Developer

I got still some troubles with jumping/ climbing/ moving because of reworked code. Most difficult seems to be now catch climbing point during some jumps. After I solve this bugs might be finally new moving /jumping code usefull for further skill upgrades ect. 

Developer (1 edit)

Oh finally I managed pass through main training jump field in level IV.  Has some only visual errors ostly, but logic seems to be good.I didnt try all testes yet, but I passed to checkpoint with no big troubles ( hero is good level so he jumpvand run currently to maximum ). I has to try pass with this setup in old levels with adequate hero level and if it will be ok, I will finally close this topic for now and in later versions I  do some graphic cosmetic changes.

Developer

Small bug fixed during level I test.  Now I has to pass  level II it will be most challaning level for jump features

Developer

Many bugs fixed, some still to fix, also I discovered some few new bugs during combat and i wor on removing, still I am stuck in level II :)

Developer

Finally looks like I cleared most of bugs connected with movement. I start work on rest of topics for this update weeee !!!!! :) 

Developer

I finished add content to level 1 for this update.  Just small graphic details like few webs :) 

Tommorow I hope, I do same for level 2, 3, 4

Developer

I did only level II some few graphic and game play adds. Tommorow I start with level III

Developer

I finally start work on  level III. 

Developer

Unperfect fog done. I have some ideas how increase efekt, but I has to move for now t new topic

Developer

I spend on fog few more days. It is bit better and cheap for performance. It can be better ofcourse but it is slightly better rather than previous attemp. Today I did mostly some few new cotent to level III. I discovered one tricky movement bug. I has to look at it tommorrow. 

Developer

News 86 

Level III starts to have advenced shapes of structure placed. There is still lots of work to fill content, but definetly in this version, is lots of new here.

Developer

I got something about 75% of graphic content for this version done. Hopefully I finish tommorow and move to next topic for this update.

Developer (1 edit)

No I didnt :) I had less time in last couple days. I got litlle more today, anyway one Pub fun surprise took most of time and it is just cosmetic impact honestly. 

Developer

Even goblins sometimes needs to drink.....

Developer

News 88 

I keep update level III , I put few new details to arena . I am done here for this version, but ofcourse in new update I add something new here too :)

Developer

I did lots of work today. I finished adding content to level III for now. Also I did some progres in sounds. I add new sound to game and also I made some progress  with sound settings. Now I better understand some sound behaviour in game.  I need Improve bit arena AI behaviour. So teoretically I am not finished with level III yet. 

Developer

Ok I fixed few more bugs today.  And I finally open Jottun script again :)  But only opene for today.....

Developer

Eh hhh,......Jottun fast closed :) , I was learning some mask techniques for my rope engines. Now I start apply to arena in level III . Jottun still waits till gates with ropes engines properly open / closing.  I need to do some more adjustement tommorow, but looks it might be done soon. After it before I switch to Jottun I do some Arena logic ( closing / opening controllers ) 

Developer (2 edits)

I still work on arena .  Finally I got some results. I work on model bit more, also I got new arena goblin fans. Few goblin "wheellers slaves" sit on stairs with drinking goblin warriors:) Wheelers get excited when hero enter arena. Also Jottun start to move. This needs another work of course. But my arena start to live just bit more rather than in previous versions :) 

I need to do 4 more tasks connected with arena. 

1) Arena doors script opening and closing (main gates and also gladiators rooms) based on enter, elimination of enemies 

2) Jottun first seconds -wait for player to enter, wait for opening gladiator gate, move to fight position (now just go to start )

3) spikes =death for everyone

4) couple more interactionsof wheelers ( now they react only if player entered) 

Developer

I did few from 1+2 arena tasks. 

Developer

1+2+3 for now done. Jottun is stupid he just fall into spike trap :) . But I will work on it later. Probably in next update.

4 I decided Skip to next version. But I need another job done, before definatly left arena for this version. Avatar of goblin queen one of my supporter. :) 

Developer

I do all job in arena includid Suzzane for now. 

Last big topic before release new update here  is 2 more level IV skills to done. I think I do only one and after it I release new update

Developer

I start with next lvl4 skill ( I am not mention which one, it is hidden skill :) ) . I got design of tool tip and also skill tree logic working.Next step is main realization of skill inside game, This might takes few days,

Developer

Done, few testing and I think skill is working. It was again something new so it takes longer for apply, but now seems to be finished. 

I consider few more dialogues with ratatoskr, but I think in general it is finally for release new update :) 

Developer

I Think I put more talking with Ratatoskr to next update. I got new rule btw.  One update, at least 1 new skill to yggdrassil to add. So for this update done.

I am now bit returning to climb jump. It sux again. Some bug attemp for climp need to be fixing. Hope this take not so much time like ussual whe I try to do something with moving :) 

Developer

Ready to prepare for releasing 2.6.9 :)

Developer

Captain log Star date: 25 11 21: 6660 :  Released 2.6.9.  Today I did some propaganda things :)

Tommorrow I has to continue beacue my myrketing things are bit rasty. I focued on game in last few months. I Got acceptable itch.io now, but Patreon and discord needs updates too. Also I got payed steam page which I didnt touchyet much. Skal ! :) 

Viewing posts 401 to 432 of 432 · Previous page · First page