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Rhya's Crusade: The Aradia's Reavers DEMO

Retro Run&Gun +18 Hentai Game with all the soul of timeless action game classics seen on the Arcades. · By BlackFortressGames

Balancing

A topic by MegaNight583 created Oct 13, 2022 Views: 248 Replies: 1
Viewing posts 1 to 2

Hello! I'm enjoying the game immensely. I love the retro style and gameplay elements. It's legitimately engaging to play this and I wanted to improve at it. I think eventually I might get good enough to beat the first level, but in the process, I can't help but feel like the difficulty is just a little bit overtuned. Not unplayably, but just a bit frustrating in a way that builds up and eventually reaches a point where it outweighs the fun factor. My impression is overall very positive, there's just a couple areas I think could use a bit of tuning to really help the game flow :)

Frustration #1: The lives system, while a staple of old-school retro games, was retired for a good reason in my opinion. And I felt a lot of my frustration I experienced was tied to the lives, but I could be wrong.

Possible Fix: That said, I'd be on the side of keeping  them in this game, but maybe sprinkling in extra lives items around the place. Frequently I would lose at least 1, sometimes 2 lives before even reaching the first checkpoint, and once that happens it feels like the checkpoint may as well not even be there since it doesn't refresh my lives and I won't get many chances to use it. Maybe each time the player unlocks a checkpoint, they get an extra life added too? 

Frustration #2: 3 health states until a death works visually, but it's also a little punishing. 

Possible fix: Perhaps a health bar would be better? If that's not ideal, then sprinkling a couple more health packs around the levels could go a long way.


Bug maybe?: I noticed on keyboard when aiming upwards and shooting after walking a short distance, sometimes the aim would be locked in a diagonal direction for a few seconds, even when using the single fire gun. Dunno if this is intended or not.

Developer

Hello MegaNight583!

I'm glad you enjoyed the game, your review and feedback means a lot. 

I worked on the topics you mentioned and here are the changes on the DEMO 1.3.

Difficulty balance:

- Now the Chekpoints give 1 extra life when destroyed. (Two on the DEMO level)

- HP Module Box added on the first surface section of the level.

Now, talking about the Aim Bug, I was not able to reproduce the bug when working on this build, but I'm still trying. I know the aim system it's a little bit tricky, need a little overhaul.

Thank you again for your opinion and feedback! And hope the changes made can balance a little bit the issues.