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Corebreaker

A fast-paced action-platformer game with rogue-like elements. · By aQuadiun

really enjoyed this game

A topic by jaadeowo created Oct 07, 2022 Views: 95 Replies: 1
Viewing posts 1 to 2
(+1)

The visuals are very pleasing, altho at times with lots of enemies and explosions at close range i cant see my character and cant see how many and what kind of enemies are in the crowd

The movement feels very satisfying, and fluid, but it feels like im missing a double jump or some form of extra vertical movement. Some of the flying and ceiling enemies can be really annoying to get to. Also, the player really sticks to walls. Even if im not holding towards the wall, and my character switches to the normal fall animation + speed, i tap the direction away from the wall and the character doesnt move. I have to hold it down and then its impossible to make slight movements away from a wall, leading both to me moving way further than i intended and hitting enemies, and also just failing to get away from the wall at all and falling into projectiles or something. This is really annoying and feels awful even when it doesnt result in me getting hit.

The weapons are currently extremely imbalanced. The bazooka is the best for everything, given its high burst damage + huge projectile + area of effect, and it also seems to do more dps to the boss than the machine gun. Refining it to be good at just a couple things and weaker at others would be good i think. The flamethrower and shotgun and laser gun all feel really weak or unfun to use, to the point where id rather just use the starting weapon. I cant tell if the bouncer does less damage but i havent been picking it up just in case it does lol (the bouncing projectiles seems a pretty negligible upside). I like the machine gun :)

The icons for the weapons are pretty unclear and its hard to tell at a glance which weapon is which, and while thats not a huge problem i think a change as simple as giving each a different background colour would improve it a lot. The other items are similar, but i didnt find myself using them anyway.

While a lot of this post is focussing on negative aspects of my experience, overall i had a TON of fun playing this over and over. I just thought itd be more useful to post about the things i think should be changed. Anything i didnt mention was either fine or great. I'm really looking forward to seeing where this project goes from here, and will be stoked to have runs that take more than 60 seconds :p

Developer

Hey jaadeowo! Speedrunner? Haha nice run!

Thanks for playing and for take your time to write a detailed feedback. It is very constructive and solid feedback, it will be very useful and will help me a lot to improve the game, thanks a lot! :)