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GUIDE TO CLASSIC GAME Locked

A topic by HORSES' MUSIC-DOGS created Aug 27, 2022 Views: 350
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HORSES' GUIDE TO CLASSIC GAME

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WELCOME TO CLASSIC GAME

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HOME

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YOU FIND YOURSELF IN YOUR HOME.

COLLECT MUTTON FROM TABLE.

COLLECT UNKNOWN SCROLL A (RECIPE #1) FROM YOUR SHELF.  READ IT TO LEARN RECIPE FOR HERB DRINK.

COLLECT 1 EXPERIENCE POINT FROM IN FRONT OF THE FIRE PLACE.

CHECK THE LIST OF HIGH SCORES (THE SQUARE OF WALL BELOW THE RIGHTMOST CHAIR).

ENTER YOUR BEDROOM.

CLAIM YOUR WALKING STICK AND WARM CLOTHES FROM THE CABINET.

AT THE SQUARE DIRECTLY BELOW YOUR BED, CLAIM PARCHMENT AND QUILL & INK.

CHECK TRUNK CONTINUOUSLY UNTIL YOU FIND WOODEN MATCHES x20.

EQUIP WALKING STICK AND WARM CLOTHING.

EXIT YOUR HOME.

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CHAPTER ONE: THE LAND, RAVAGED BY CURSES

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HOME AREA

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CLOSE YOUR DOOR.

GO BEHIND YOUR HOME, SLAY RABBIT, COLLECT XP.

THROW COPPER INTO WELL.

PASS BY MONGREL, COLLECT HERBS, XP.

AT SOUTHERN TIP, USE SQUARE OVERLOOKING WETLANDS.

LOOP BACK AROUND TO ABANDONED SHED (SPIDER SHACK).

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SPIDER SHACK

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RUN ACROSS BOTTOMMOST WALL OF ROOM, CLAIM EMPTY BOTTLE, AVOID GIANT SPIDER.  CLAIMING THE SCROLL IS UNLIKELY, BUT YOU CAN TRY IF YOU INSIST.

LEAVE SPIDER SHACK AND KILL LOCAL RABBITS, GATHER XP.

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NOW, A CHOICE...

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YOU CAN NOW HEAD WEST OR SOUTH...WE SHALL HEAD WEST FOR NOW.

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WEST

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GO WEST AND CLAIM XP AS YOU FIND IT.

YOU WILL REACH A SMALL FENCED AREA, A TOLL BOOTH.

OPEN TOLL BOOTH DOOR.

PASS THROUGH TOLL GATES, CLAIMING NEARBY XP.

DESCEND LADDER.

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UPPER HOLLOW FIELDS

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YOU MUST NOW EVADE THE GHOSTS AND NAVIGATE THE PERILOUS WALKWAYS.  YOU WILL WALK OFF ANY LEDGE, SO TAKE CARE, MOVE ONE SQUARE AT A TIME IF YOU MUST.

GATHER XP AS YOU MAKE YOUR WAY.

YOU WILL COME ACROSS A BROKEN BRIDGE.  YOU MUST "USE" THE EMPTY SPACE TO LEAP ACROSS.

PROCEED INTO THE SMALL CAVERN.

BONES WATCH YOUR PASSING.

ENTER THE HOLE.

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CHAPTER 2: NO GOOD DEED GOES UNPUNISHED

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LOWER HOLLOW FIELDS

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MOVE SOUTH AND THEN TAKE THE PATH TO THE LEFT.

JUMP ACROSS THE GAPS, COLLECT CRUNCHY HERB.

YOU WILL HAVE TO NAVIGATE A POISONOUS BRAMBLE FIELD ON ONE PLATFORM.

IT REQUIRES YOU TAKE 5 DAMAGE AT LEAST TWICE, ONCE ON THE WAY THROUGH AND ONCE ON THE WAY BACK.

YOU MAY READ A NEARBY GRAVE. (THE SAD TRUTH OF THE MATTER)

CONTINUE JUMPING AND REACH B, MAN IN MOURNING.

THE ONLY WAY TO PASS BY HIM IS TO SCARE HIM TO DEATH ("SICK WIFE FLESH ROT KILL SIN!")

YOU CAN INSPECT THE GRAVES: (LEFT A NOTE: "ITS EASIER NOW, YOU KNOW" + A HORSE?)

RETURN TO THE START OF THIS AREA VIA THE JUMPS.

FOLLOWING THE PATH TO THE RIGHT NOW, INSPECT A DEAD PRIEST (AND SPIT ON HIM IF YOU FEEL SO INCLINED).  YOU MAY ALSO LOOT HIS POCKETS FOR A BOTTLE OF HOLY WATER.

CONTINUE TO THE DESECRATED REST STOP.

THERE IS AN UNKNOWN SCROLL E (SCROLL OF EYES) ON THE SHELF.  YOU CANNOT FILL BOTTLES AT THE WELL.

EXIT THE REST STOP.

GATHER AN EXPERIENCE POINT BEHIND THE REST STOP AND TAKE A RICKETY WOODEN BRIDGE NORTH.

THERE ARE TWO VERTICAL BRIDGES HERE, AND THE LEFTMOST ONE WILL DISINTEGRATE AS YOU PASS OVER IT, RESULTING IN A LUCK CHECK.

GHOSTS CAN ALSO BUMP YOU OVER IT WITHOUT SETTING IT OFF.

THE PATH CONTINUES TO A FIELD OF POISON BRAMBLES, SO TURN BACK AND CONTINUE WEST ON THE MAIN PATH.  YOU WILL HAVE TO PASS THROUGH A SQUARE OF BRAMBLE AGAIN, TAKING 5 DAMAGE.  

YOU MAY INSPECT NEARBY BONES.

CLAIM MORE XP BEFORE CLIMBING A TALL LADDER TO EXIT THIS ZONE.

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WESTERN ZONE

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EXIT THE SMALL SHACK, INTO A LONG ZONE.

CLAIM XP BEHIND THE SHACK.  

YOU MUST HEAD WEST FOR NOW, PASSING BY GHOSTS.

THERE IS AN AREA WITH MANY GRAVES, AND A SLIGHTLY BRIGHTER GHOST WRITHING NEARBY.  YOU MAY COMMUNE WITH THE SPIRIT OF THE DEAD HERE.

THE GHOST WANTS TO SHARE WITH YOU A SECRET...HOW DO YOU RESPOND?

CLAIM AN EXPERIENCE POINT.

CONTINUE WEST TO A SMALL ISLAND; JUMP TO IT AND CLAIM A VARIETY OF HERBS.

CONTINUE WEST TO A LARGE ARRAY OF MAKESHIFT BRIDGES; COLLECT XP, BUMP GHOSTS.

THERE IS A CLEARING IN THE TREES AHEAD, AND YOU MAY INVESTIGATE A BURNING CAMPFIRE.

YOU MAY FIND A SMOKING PIPE IN A HOLLOW TREE BESIDE THE CAMPFIRE.

A MAGIC SYMBOL HAS BEEN TRACED IN THE DIRT HERE.

EXIT THE CLEARING AND CONTINUE WEST, GATHERING XP.

YOU WILL REACH A CAVE, CURRENTLY OCCUPIED BY THE TRADER ZLUDNEK.  INSPECT A BUSH OUT FRONT OF HIS SHOP TO FIND AN UNKOWN SCROLL K (SCROLL OF SNAP).

CONTINUE WEST TO THE GREAT TREE AND INVESTIGATE IT.

WAIT FOR THE TEXT TO DISAPPEAR FULLY BEFORE RETURNING TO ZLUDNEKS.

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ZLUDNEK'S

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RUMMAGE ABOUT BESIDE THE BEDS, CLAIM STIFF BRUSH.

THERE IS A BUCKET IN THE CORNER...

CLAIM XP IN A CORNER ALSO.

WHEN ZLUDNEK IS NOT LOOKING, YOU CAN ATTEMPT TO STEAL FROM THE 2ND SET OF CUPBOARDS.

TALK TO ZLUDNEK AND HE WILL WANT TO TRADE FOR YOUR WALKING STICK.  TRADE IT FOR A TIN AND A KEY.

CLAIM AN EXPERIENCE POINT IN FRONT OF HIS COUNTER.

FILL A BOTTLE OF WATER AND USE THE CAMPFIRE, TO ATTEMPT BREWING AN HERBAL REMEDY.

USE UNTHETHERING UNTIL ZLUDNEK IS GONE AND THE STORE GOES DARK.

USE MATCHES TO START THE FIREPLACE UP AGAIN.

YOU CAN RUMMAGE AROUND IN THE 2ND SET OF CUPBOARDS AGAIN.  YOU CAN ALSO RAID THE BARREL OF BREAD.

EXIT ZLUDNEK'S, AND RETRACE THE PATH EAST TO THE CAMPFIRE IN THE CLEARING, WHERE ZLUDNEK IS CURRENTLY RESTING.

SPEAK TO ZLUDNEK AGAIN UNTIL HE GIVES YOU HIS KEY.

(YOU CAN RECEIVE +1 GODS SCORE FOR EACH BLESSING ZLUDNEK BESTOWS UPON YOU.)

WALK BACK TO AND ENTER THE CAVE-WHICH-WAS-ZLUDNEK'S, AND THEN EXIT AND WALK BACK TO THE CAMPFIRE IN THE CLEARING.

ZLUDNEK WILL HAVE MOVED ON AND FORTUITOUSLY LEFT YOUR WALKING STICK BEHIND IN HIS HASTE TO ESCAPE.

RECLAIM AND RE-EQUIP YOUR WALKING STICK.

RETURN TO THE CAVE-WHICH-WAS-ZLUDNEK'S, AND USE THE KEY ON THE FIRST CUPBOARD.

CLAIM AND EQUIP THE WOODEN SHIELD.

ZLUDNEK'S KEY WILL ALSO WORK TO GO BEHIND THE COUNTER.

CLAIM UNKNOWN SCROLL C (SCROLL OF WARMTH) AND UKNOWN SCROLL U (SCROLL OF REVELATION).

CHECK THE DRAWING WHICH WAS LEFT BEHIND...

YOU MAY LEAVE THE STORE NOW, AND PASS DIRECTLY SOUTH THROUGH THE GATE, UNLOCKING IT WITH ZLUDNEK'S KEY.

NAVIGATE TO THE LEFTERN AND RIGHTMOST ZONES, COLLECTING EXPERIENCE POINTS.

VIEW THE EGG FAR BELOW.

VIEW DARK SILENCE.

CONTINUE SOUTH PAST MONGREL+, EXIT DARK ZONE VIA THE RIGHT.

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WETLANDS

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GO AROUND BEHIND THE CAVE AND INSPECT THE WALL FOR A NOSTALGIC MOMENT.

PASS BY THE CAVE FOR NOW.

CONTINUE NORTH TO THE WETLANDS TOWN.

LETHAL SKELETONS WILL PATROL TOWN, AVOID THEM IN FEAR.

ENTER THE SHOP IN TOWN, MARKED WITH A "BUY" SIGN.

PASS INTO THE BASEMENT, AND CLAIM UNKNOWN SCROLL C FROM THE SHELVES.

INSPECT THE BOTTOM-LEFTMOST SPOT FOR THE DIRTY GREEN RING.

USE TIN OF TARNISH REMOVER ON THE RING.

EQUIP THE JADESTONE RING, GAIN +10 MP.

PASS THROUGH THE RUINED EASTERN WALL INTO THE SUNKEN INN.

JUMP ACROSS THE WATER TO THE STORAGE ROOM DOOR.

CLAIM EXPERIENCE, PICKLE, MUTTON.

CLAIM ROCK SALT IF YOU DO NOT HAVE IT.

CLAIM RUGGED BAG FROM THE DRAWERS.

USE RUGGED BAG, GET PARCHMENT, WELL-USED NOTEBOOK, UNKNOWN SCROLL B (RECIPE #2), EMPTY BAG.  READ UNKNOWN SCROLL B TO LEARN ANTI-SEPSIS TONIC.

READ WELL-USED NOTEBOOK FOR A RANDOM TIDBIT.

EXIT STORAGE ROOM AND CONTINUE UPSTAIRS TO THE INN LOBBY.

GO UPSTAIRS TO THE INN BEDROOMS.

CLAIM SHORT SWORD AND TRAVELLERS CLOAK FROM THE WARDROBE.

EQUIP SHORT SWORD AND TRAVELLERS CLOAK.

RETURN TO BASEMENT AND SLAY GIANT RAT.

EXIT SHOP AND REPEATEDLY TRY TO ENTER CHURCH UNTIL A VOICE CALLS OUT.  CONFIRM YOU ARE ALIVE TO THE VOICE AND ENTER THE CHURCH.

CLAIM THE BOTTLE OF HOLY WATER, AND ANOINT YOURSELF.

LEAVE THE CHURCH AND TRAVEL SOUTH-EAST TO CLAIM EXPERIENCE POINTS, SLAY TWO MONGRELS.

TRAVEL EAST TO THE LONE GRAVE (MY LOVE, LOST.  I PRAY WE MEET AGAIN.)

CAST TRANSFER: RETURN TO WETLANDS TOWN.

REPEATEDLY ANOINT SELF TO IMPROVE ODDS OF CRITICAL HITS.

SLAY CURSED REMAINS.

INSPECT REMAINS UNTIL YOU FIND THE BLACK FEMUR.

CLAIM BLACK FEMUR.

DRINK SOME WELL-WATER WHILE YOU'RE AT IT!

ROAM NORTH AND JUMP ACROSS THE WATER TO THE RIGHT.

APPROACH THE GATES OF THE WITCH HUT, AND THE BARS WILL RISE AUTOMATICALLY.

BEFORE YOU TALK TO THE WITCH, GATHER HERBS AND XP FROM THE BASEMENT.

RETURN UPSTAIRS AND LEAVE VIA THE BACK DOOR, GATHERING MANY HERBS.

INSPECT MELODY'S GRAVE.

TALK TO THE WITCH UNTIL SHE CURES YOUR CURSE STATE AND GIVES YOU THE LORD'S BELL.

CLAIM UNKNOWN SCROLL M (SCROLL OF DISPEL) FROM THE SHELF.  THE WITCH NOW DOESN'T MIND.

LEAVE THE WITCH HUT AND CROSS THE WATER, SLAYING MONGRELS AND GAINING XP.

INSPECT CHEWED BONES UNTIL YOU CLAIM SMALL LEATHER POUCH.

EQUIP SMALL LEATHER POUCH AND INSPECT WELL-USED NOTEBOOK AGAIN.

YOUR INCREASING MAGICAL POWER HAS ALLOWED YOU TO NOTICE SOME STRANGE SYMBOLS WHICH NOW GLOW FAINTLY ON BLANK PAGES.

YOU LEARN SIMPLE SPELLS.

RE-EQUIP THE SMALL WOODEN SHIELD.

TRAVEL NORTH TO HOME AREA.

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HOME AREA RE-VISITED

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SLAY HOME AREA MONGREL.

CONTINUE NORTH TO SLEEPING GIANT.

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SLEEPING GIANT

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USE UNKNOWN SCROLL K ON SLEEPING GIANT.

THE GIANT DEMANDS YOU CONCOCT FOR HIM A SALTY MUTTON SANDWICH, WHICH YOU MAY, UNLESS...

...OH, WAIT, YOU USED UP ALL YOUR MUTTON, DIDN'T YOU?

USE LORD'S BELL TO REPEL GIANT.

PASS THROUGH TO THE NORTH.

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NORTHERN UNKNOWN

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CROSS THE FIELD, MOVING NORTH-WEST, AND ENTER THE NORTHERN CABIN.

CLAIM AN EXPERIENCE POINT AND AN EMPTY BOTTLE.

REST IN THE BED.

ZZZ...

USE YOUR MATCHES TO START A FIRE IN THE FIREPLACE.

EXIT THE NORTHERN LODGE.

PASS TO THE SOUTHERNMOST EDGE OF THE ZONE AND ENTER THE TUSKER NEST.

INSPECT THE SPACE BELOW BABY TUSKER TO CLAIM AGED PLASTRON.

TUSKERS WILL LIKELY DESTROY YOU SUBSEQUENTLY.

YOU RE-APPEAR AT THE CABIN.

ENTER THE BASEMENT, CLAIM XP, UNKNOWN SCROLL M.

INSPECT THE JUNK AT THE TOP OF THE SCREEN IN VARYING FASHION.  INSPECT JUNK AND THE CROSS ON THE WALL UNTIL YOU FIND YOU CAN SWIVEL THE CROSS.

SWIVEL THE CROSS THRICELY.

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EDGE OF THE ABYSS

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ENTER THE CURIOUS SPACE, CLAIM XP AND SLEEP AT THE FOOT OF THE LAST TREE BEFORE THE ABYSS.

EXIT THE CABIN AND RETURN TO THE PLAINS.

CAST TRANSFER: TRAVEL TO REFUGE.

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REFUGE

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GIVE ETIOLATE AN UNKNOWN SCROLL C.

SPEAK TO THE ELDER UNTIL EXHAUSTED.

SPEAK TO ANEW ABOUT YITKA.

SPEAK TO YITKA UNTIL SHE DESISTS FROM "PLAYING HOUSE" WITH THESE PEOPLE.

SPEAK TO ANTON AT THE GATE, AND HE WILL LET YOU THROUGH.

SPEAK TO ANTON AGAIN, UNTIL HE GOES INSANE.

YITKA LEFT DURING THE COMMOTION.

INSPECT ANTON UNTIL GIVEN THE CHOICE TO CAST DISPEL ON HIM.

THE ELDER KILLS ANTON.

SPEAK TO THE ELDER BEFORE HE VANISHES COMPLETELY.

INSPECT THE ELDERS BED TO READ HIS UNFORGIVABLE NOTES.

GO DOWNSTAIRS, CLAIM EXPERIENCE POINTS AND HERBS.

COLLECT UNKNOWN SCROLL H (SCROLL OF HERESY), UNKNOWN SCROLL C (SCROLL OF WARMTH).

HAUL WATER FROM THE WELL UNTIL YOU RECEIVE A RUSTED KEY.

CHECK WHAT OTIOSE WAS EATING...

SPEAK TO OTIOSE IF YOU'D LIKE.

LEAVE THE REFUGE AND TRAVEL NORTH, COLLECTING EXPERIENCE POINTS.

AT THE CLIFFS BEFORE THE LODGE, THERE IS AN EXPERIENCE POINT.  USE THE SQUARE DIRECTLY BESIDE IT TO LEAP OUT AND NAVIGATE THE CLIFF EDGE.

CLAIM AN EXPERIENCE POINT AND INSPECT THE GRAVE ("HOW DID YOU GET HERE?")

LEAP DOWN FROM THE BUSH TILE.

RETURN NORTH AND UNLOCK THE NORTHERN LODGE WITH THE RUSTED KEY.

START A WARM FIRE WITH THE MATCHES.

CLAIM UNKNOWN SCROLL E (SCROLL OF EYES).

INSPECT THE BOTTOMMOST DRAWERS AND CLAIM THE THICK BLANKET.

LEAVE THE LODGE AND TRAVEL WEST ACROSS THE BRIDGE TO THE PLATEAU.

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PLATEAU

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YOU CAN INSPECT THE HIGH LEDGE BUT CANNOT YET REACH IT.  CONTINUE WEST TO REACH A FORK IN THE ROAD.

IF YOU TRAVEL UP THE CLIFF EDGE YOU CAN REACH PAWKY'S, BUT FOR NOW CONTINUE ENTIRELY AROUND THE PLATEAU.

CENTAURS FLEX THEIR MUSCLES AT YOU AS YOU TRAVEL.

FIND THE EASTERN CAMPSITE OVERLOOKING THE OLD WATER DRAGON.  INSPECT THE TABLE FOR SAFEST SANDALS.

CLAIM SAFEST SANDALS; EQUIP SAFEST SANDALS.

TRAVEL IMMEDIATELY SOUTH AND LEAP FROM THE LEDGE TO RETURN TO THE START OF THE PLATEAU.

MAKE YOUR WAY BACK TO THE FORK IN THE ROAD AND FOLLOW THE UPPER PATH TOWARDS PAWKY'S SUNDRIES.

ENTER PAWKY'S.

CAST UNKNOWN SCROLL H (HERESY).

CLAIM A SOUL.

DESCEND INTO PAWKY'S BEDROOM.

...I REALLY CAN'T HELP YOU HERE, YOU JUST HAVE TO FIND YOUR WAY IN THE DARK.  YOU ARE LOOKING FOR A SECOND LADDER LEADING OUT OF THIS DARK ZONE.

ONCE OUT, ATTEMPT TO OPEN THE TREASURE CHEST.

USE SIMPLE KEY TO OPEN THE CHEST.

CLAIM THE MUSHROOM; GO BLIND.

CHECK THE CHEST FOR A NOTE.

CAST TRANSFER: MONUMENT.

MAKE YOUR WAY COUNTER-CLOCKWISE AROUND THE REGION, UNTIL YOU ENCOUNTER GIRL AT THE SOUTHERNMOST POINT.

EQUIP BLUE MUSHROOM.

TALK TO GIRL.

CAST TRANSFER: TRAVEL TO NORTHERN CABIN.

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NORTHERN CABIN RE-VISITED

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STUMBLE OUT OF CABIN BLIND, MAKE YOUR WAY NORTH TO THE NORTHERN UNKNOWN.

USE PENTAGRAM AT CAMPSITE TO TRAVEL TO GREAT PENTAGRAM.

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GREAT PENTAGRAM

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TRAVEL SOUTH AND INTERACT, TO TELEPORT SAFELY TO THE WASTEFIELDS.

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WASTEFIELDS

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JUMP FROM THE STARTING LOCATION AND TRAVEL EAST, BEARING SLIGHTLY SOUTH AS YOU GO.

YOU'RE LOOKING FOR A PARTICULAR COPSE OF BUSHES AND TREES.  WITHIN IT, YOU CAN FIND A PATH WHICH TAKES YOU TO THE TENT OF THE HEALER.

INTERACT WITH THE HEALER TO CURE YOURSELF OF BLINDNESS.

RETURN TO THE CENTER OF THE MAP AND JUMP TOWARDS THE PENTAGRAM.

USE THE PENTAGRAM TO RETURN TO GREAT PENTAGRAM.

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GREAT PENTAGRAM RE-VISITED

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IF YOU LET IT KILL YOU, YOU WILL CLEAR AN EVENT.

OTHERWISE, CAST TRANSFER: TRAVEL TO MONUMENT.

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MONUMENT RE-VISITED

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TRAVEL TO GIRL.

RECEIVE BLUE SWORD.

EQUIP BLUE SWORD, WOODEN SHIELD, AGED PLASTRON, JADESTONE RING.

CAST TRANSFER: TRAVEL TO NORTHERN CABIN.

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NORTHERN CABIN RE-VISITED

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SMOKE SOME FRAGRANT LEAVES FROM YOUR PIPE.

DRINK WATER FROM THE POT.

CAST WARMTH.

ANOINT YOURSELF.

EXIT THE CABIN.

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NORTHERN UNKNOWN RE-VISITED

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SLAY TUSKERS 1 TO 3.

WRANGLE BABY TUSKER IN THE BOTTOM-LEFT CORNER.

SLAY DURABLE NORTHERN RABBIT.

COLLECT TUSKER GRASS; FEED BABY TUSKER UNTIL FULLY GROWN (ABOUT 42 SERVINGS...)

EQUIP TUSKER.

SLAY WOLF-IN-SHEEP'S-CLOTHING.

CAST TRANSFER: TRAVEL TO DOG'S DEN.

USE LORD'S BELL TO PLACATE THE DOG.

USE SKILL: LOOK AROUND YOU.

CAST TRANSFER: ZLUDNEK'S.

EXIT ZLUDNEK'S AND TRAVEL WEST TO THE GREAT TREE.

COLLECT THE BLACKENED BOOK FROM THE BASE OF THE TREE.

RETURN TO OUTSIDE OF ZLUDNEK'S AND TRAVEL SOUTH INTO THE DARK ZONE; SLAY MONGREL+.

TRAVEL EAST OUT OF DARK ZONE TO WETLANDS; ENTER DARK CAVE.  

CAST UNKNOWN SCROLL E (EYES).

PASS THROUGH BOULDER-PUSHING PUZZLE, SLAYING GIANT SPIDER AND GIANT RATS IN CAVE.

EXIT CAVE AND CAST TRANSFER: TRAVEL TO HOME.

GO SOUTH FROM HOME TO SPIDER SHACK.

SLAY GIANT SPIDER.

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/!\ YOU SHOULD NOW BE LEVEL 12 /!\

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CAST TRANSFER: GO TO BATTLEFIELD.

YOU CAN ATTEMPT TO SLAY THE THING, OR ELSE USE THE LORD'S BELL TO NEGATE IT.

BEYOND THIS YOU HAVE LIKELY RUN OUT OF REASONS-TO-LIVE; MOST PEOPLE YOU HAVE MET ARE GONE OR DEAD.

USE THE EMERGENCY EXIT OPTION ON THE MAGICAL WELL TO TRAVEL HOME.

PRODUCE A VISCOUS TONIC IF YOU DON'T HAVE ONE.

CAST TRANSFER: TRAVEL TO NORTHERN CABIN.

MAKE YOUR WAY NORTH TO THE CAMPSITE AND TRAVEL TO THE GREAT PENTAGRAM.

APPROACH THE PENTAGRAM TO BE CONSUMED BY THE POWER OF SATAN.

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YOU HAVE PERISHED.

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YOU MAY NOW REVIEW YOUR STATISTICS AND VIEW YOUR EPITAPH.

HOW MANY EVENTS CAN YOU CLEAR..?

THANK-YOU FOR PLAYING CLASSIC GAME.