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Tirsy's Tale

Join Tirsy on her quest to reach the Land Beyond! · By Rawr x3 Games

0.40 Patch Notes Locked

A topic by Rawr x3 Games created Jul 25, 2022 Views: 60
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Developer

Patch 0.40 is now live for testing. Here are the following changes made to the game since the previous version of 0.18.


ADDITIONS

  • Added 3 new levels (The Iksae Catacombs, Tower of Amagrodahn, and the Tempest Valley)
  • Added Enemy Creatures with combat to battle against these little buggers!
  • Added the ability to shoot fireballs that will change based on the element you are currently
  • Added the first 3 elements (Fire, Ice, Earth)
  • Added 12 new collectibles throughout existing levels
  • Added Eating/Sleeping animations to Tirsy
  • Added blinking to Tirsy and her companions
  • Added various pickup objects you can use in a variety of ways to progress a level
  • Added ability to swim in the deep waters
  • Added various loading level objects based on what you collect
  • Added Encounter of the Spirits
  • Added multiple branching paths in existing levels
  • Added various lore interactibles throughout the existing levels
  • Added the ability to jump to various enemies making combat more interesting

CHANGES

  • Changed various animations for Tirsy and companions
  • Changed the way interactions work to run more smoothly
  • Changed how randomly generated sections are calculated in existing levels
  • Changed how weather works to run more smoothly
  • Changed the way gliding works to run more smoothly
  • Changed various interactables to better reflect the world's lore
  • Changed existing objects in the loading level to work with the new interactions
  • Changed various dialogue for the companions in existing levels to fit their personalities better
  • Changed how enemies detect the player
  • Changed how jumping works to run more smoothly with the animations of Tirsy
  • Changed how loading works to account for the loading level.
  • Changed the way the sky changes with lighting to better reflect the atmosphere and weather
  • Changed how lighting is done in several levels to run more smoothly
  • Changed how hints are displays in several levels to be more visible

BUG FIXES

  • Fixed the animations for eating not playing
  • Fixed the animations for sleeping not playing
  • Fixed the random super jumping in the swamp and canyon levels
  • Fixed Tirsy's animations randomly stopping when bumping into objects
  • Fixed various textures not loading in the Tutorial and Canyon levels
  • Fixed enemies not spawning in several levels
  • Fixed the speed on several companion dialogue interactions from going too quickly
  • Fixed issues with the pause menu overwriting the health bar
  • Fixed Chippy's quest reward not dropping
  • Fixed the Dragon Heart object being dropped as a normal gem object, now drops correctly
  • Fixed several of the customization options from not saving, now saves correctly through all levels
  • Fixed saving from not saving your location upon saving, now saves the location and rotation
  • Fixed physics objects from launching into space unrealistically, should now apply weight correctly
  • Fixed various ways from escaping the early levels and falling infinitely, should all be blocked now
  • Fixed gate opening animations to work in a smooth way instead of instantly opening
  • Fixed lighting in the Swamp from being overly bright when it's a night level
  • Fixed various crashes relating to interacting with companions and collectibles
  • Fixed the cutscene from the Iksae Catacombs from crashing the game
  • Fixed the animations in the Iksae Catacombs from not playing
  • Fixed snow effect not showing in the snowy levels
  • Fixed rain effect from not showing in rainy levels
  • Fixed various sound effects from not playing
  • Fixed settings from not saving properly
  • Fixed interactions with lore objects crashing the game, should now work correctly
  • Fixed several areas where you could get stuck forever, should no longer be able to get stuck there
  • Fixed a graphical glitch that caused the terrain to disappear in the Meadows level
  • Fixed distant objects from flashing constantly, should be correctly visible at all times now
  • Fixed disappearing enemies when running towards them

Thank you all for testing and for the feedback regarding the previous build! There is a lot more coming soon and more quality of life changes are on the way as well. I look forward to the feedback on everything that is new in 0.40!