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WorldCube PreAlpha

Survival, Building, RPG, Taming, Boss Fights, Various weapons, The Alpha version of WorldCube · By Whyismy

Patch Notes Sticky Locked

A topic by Whyismy created Jun 06, 2022 Views: 99
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Developer (29 edits)

patch (DF-aV0.10.b The Co-Op Update)(win 62)

  • Changed how fire/poison works, it will not kill you anymore, you will just go to 1 HP

patch (DF-aV0.10 The Co-Op Update)(win 61)

  • Multiplayer saved Co-Op is here! Play with friends and also resume your game whenever you want! Can also be played solo if you just wanted to play a saved game, and then later you could show off your world to your friends.
  • [Co-Op] There are now 5 save slots you can choose from and can also reset these saves if desired.
  • [Co-Op] You will now go into a "Fallen" state whenever you die and your friends can pick you up by standing in your Fallen square for 10 seconds 
  • [Co-Op]All Mob HP now scales in Co-Op Per Player
  • Grouping damage on resources/mobs to send in bulk for less network clutter
  • Buildings now have Protection levels(wood is 0, stone is 1, obsidian buildings will be 3) and tools have Tool levels(flint pick/axe is level 0, iron is 1, steel is 2, mithril is 3)
  • Re: Fixed mob turning just not working (mobs would faceplant into walls) Some were still broken
  • You can now pick plants multiple times until they break, starting at a 0 percent chance to break the plant going up by 3 to 5% each pick
  • Changed Tools to not send sounds and visuals while mining/chopping through the network, changed picking plants/flint to client instead of network
  • Buffs to XP gains from picking plants/flint
  • Buffs to XP gains from chopping, also added XP gain per chop
  • Mobs on death will now lose their collider hopefully preventing killing them multiple times on a lagspike
  • Massively increased the HP of resources Trees/Rocks/Ores
  • Mobs and Players can now be Poisoned, watch out for spiders!
  • Added Poison Effect to the screen when poisoned, also fixed a bug with the rooted screen image to not show up.
  • Fixed Buildings on a re-equip(having enough resources to build the next one) being able to push around players and mobs 
  • The Skeleton Lord now enrages at 50% hp
  • Enrage: animations play at 1.5x speed and speed is increased by 8x
  • Ceilings will now all disappear once you enter one ceiling
  • (Bug)Fixed boats so they can actually sail in the water instead of breaking on the water
  • (Bug)Fixed clients not being able to place buildings before the master client opened up their building tab
  • (Bug)Fixed Furnaces(Still a bit buggy but nothing gamebreaking)






New Current patch (DF-aV0.9.2The Skeleton Lords Crown)(win 60)

Fixed mob turning just not working (mobs would faceplant into walls)

patch (DF-aV0.9.1 The Skeleton Lords Crown)(win 59)

Attempted to fix glitchy/flashy UI, its a little better

patch (DF-aV0.9 The Skeleton Lords Crown)(win 58)

New features:

  • Building Tab (Press B to pull up the building tab, no longer will you have to swap off of your weapon to start building)
  • New Building System(Attach buildings to floors/foundations so you can easily build)
  • Building Hammer(Destroy your own buildings with ease and get some of the resources back)
  • The Skeleton Lord(Boss) received a combat overhaul
  • Chestplates will now show on your character
  • New Starter Tomb Area (T1)
  • New mob: Pygmy Skeleton(T1)
  • Changed how combat works in general (feels more stable instead of being knocked around constantly)
  • New Ranged Weapon: Bolas (Snare whoever is hit)
  • New Talents: Pierce(Projectiles go through however many times you have leveled up this talent), Bowmanship(Extra agility per level)
  • New Tame: Tortles are now tamable, tame and ride them with Cactus
  • Games now wait 10 seconds to start, so everyone is ready.
  • Furnaces: Cook food and ores

Adjustments:

  • Skeletons now do way less damage across the board
  • All Daggers deal more damage now
  • All Swords deal more damage now