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Roadmap Sticky

A topic by kranzky created May 26, 2022 Views: 57
Viewing posts 1 to 3
(2 edits)

Here’s a rough roadmap leading up to alpha:

Unreleased

0.8.0-pre-alpha

  • Movement smoothing, so transitions happen over time
  • Animation support for movement, spawning and despawning
  • Multiplayer support
  • Different camera modes
  • Finish refactoring and cleanup

0.9.0-pre-alpha

  • UI for drawing the map and controlling the simulation (start, pause, speed)

1.0.0-pre-alpha

  • UI for creating and editing rules

0.1.0-alpha

  • Final sprites and sfx
  • Save and load games
  • Six example games (knockout, invaders, pacman, boulderdash, bomberman, sokhoban)

0.2.0-alpha

  • Polish, bugfix, optimize
  • Promotional video launched

Released

0.1.0-pre-alpha

  • just get something up-and-running, rendering random tiles

0.2.0-pre-alpha

  • draw rocks and trees, and implement an action to make rocks fall downwards

0.2.1-pre-alpha

  • implement rules, and use these to drive behaviour
  • support rendering playfields of different dimensions

0.3.0-pre-alpha

  • rules to make the rock fall to the left or right
  • conflict resolution algorithm

0.4.0-pre-alpha

  • Symmetry
  • Rules for monsters that leave dirt trails
  • Rules for Conway’s Life
  • Support variable speed rules

0.5.0-pre-alpha

  • Add pre-conditions as rules
  • Support control pad input as a pre-condition
  • Rules to move a player around

0.6.0-pre-alpha

  • Add events to rules, that fire when the rule activates
  • Add sound effects as an event type
  • Add sounds to the existing rules
  • Implement a simple camera system, allowing zoom and centering on an entity

0.7.0-pre-alpha

  • Add a level select menu, with multiple levels to test different rule types
  • Experiment with look-ahead, whereby additional rules may activate based on current activations
  • Refactor the automata engine to make it driven by Flecs
moved this topic to Development Notes