Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Creating a custom campaing Sticky

A topic by Shadow_HAX_XD created Apr 03, 2018 Views: 280
Viewing posts 1 to 1
Developer (8 edits)

to make a custom campaigng

You will have to modify the text file at the mod folder changing the values of the game

Editing Keys

  • ENTER creates or spawns items,tiles,etc
  • delete destroys any entity or tile that is selected
  • USE W,A,S,D to move the camera arround
  • Arrow keys can be used for detailed editing of objects that is (Rotation,Position,Scale)
  • Press the TEST button to test the map
  • Press the Tab key to end testing

Creating your first map

once on the main menu of the game click the editor button to start the editor 

your screen should look like this


to created your first Tile or block drag your mouse on the white screen 

you will see a transparent red square being stretched from your first click to your mouse location then press the enter key

you will see something like this


if nothing got created make sure to select a block texture on the list by clicking on it


now if you press the test button you will see nothing on the screen only pure darkness that why you need lights in your level

to create a light click the block combo box and select entities


then scroll down the list until you find an entity named Ligth_point


With the entity selected press enter with the mouse cursor on the screen


Now if you play the map you will see that part of the map darkness is gone

But Wheres the player ?

Scroll up on the list until you find an entity named Player_start


Place it on the map


now if you test the map you will see something like this


and congratulations you have made your first map have fun


Saving your progress

now is time for the important stuff saving the map file once 

to save the map file click the save as button on the editor 

For this toturial we Will be saving the map as 

Test_map 

But you can name it whatever you like

chose where to save the map and done



Exporting Maps

once your map is finally done is time to export it

lets say that the map name is : Test_map

there is  a button labeled "Export Map" in which will create a map file that the game qualifies that can be used only to play


Preparing the map

once the map has be exported it needs to be added in the "Maps" folder of the game in order for the game to load it


But if you lunched the game you might noticed that you cant play the map  this is because you haven't specified which map to load 

Modding the game files to load the map

Inside the game directory  there should be a folder named Modding 

Inside the folder you will see some .txt files but the must important is the Mod_menu

There you will find Keys that can be edited  one of them is : "Chapter_1_map_page1":"Bad_train_trip",       

To test your added map change this "Chapter_1_map_page1":"Bad_train_trip",        to this "Chapter_1_map_page1":"Test_map",        

Testing the created map

now save the file and lunch the game and when you click the first level button on the new game screen the map that you created should start

NOTE

If yo want to make a map change you will have to use the entity called Map_transition

and on the map name field enter the name of the map to move to whit out the extension

and when playing the game the map will load after the event that fires the entity Map_transition

also there is some codes you can put in the map transition entity field to give some different results

  • menu =  takes the game to the main menu
  • restart = restarts the level
  • more to add
    Careful testing the map transition on the editor save your map when testing because it will delete the map from the editor (not the file)     



always save the map before testing