Other than that and the lack of a visual indicator for blocks that take multiple hits to show they are damaged, this is a solid brick breaker.
Thank you.
Ironically the speed thing will take some work, as once the speed exceeds the size of the blocks the collision detection would break down. But there's a way around that in that I just run the increment twice, instead of using a bigger one. Then the math will work just fine. So not hard.
And you're right about the visual indicator. That should be simple. Yeah, I'll do that today.