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I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

My thoughts, bugs and suggestions

A topic by aninternettraveller created May 03, 2022 Views: 262 Replies: 1
Viewing posts 1 to 2
(2 edits)

Hello, first thing that I wanna get out of the way is that I really love this game and I wanted to share my thoughts to improve the game. I'm just going to be sharing bugs I've expierenced, suggestions for new babies and monsters and content. (I have played version 2.04 and 2.03 on mobile, but have not played PC yet.)


Bugs -

(I know this game is in deep alpha so I won't be really complaining)

- I don't remember which enemy caused this but going by memory I'm assuming a squirt, basically what happened is that I was in a boss fight and salvation was a little bit delayed on its activation and I lost a charger. (it was at the same lane)

- When playing horizontal card style during boss fights, the game glitches and switches to vertical whenever you pickup a baby but switches back to horizontal when you also place a baby.

- I'm sure this only happens on mobile but the game is sometimes slow for random times (my phone is quite good) This gets fixed 3 seconds or so later or when I quit to menu.

- This one is really a big one. I would be playing on wave 6 and after the wave attack, there would be like 3 enemies spawning every few seconds. I don't know why this is happening, the game would become really easy on further loops where all of the between waves are extremely easy other than the wave horde itself.

- Evil charm stopped working on Loop 2 or 3, not sure which one but it eventually completely stopped and when it did it continued for every level and chapter except when I restarted/died.

Suggestions -

- Middle horn's laser attack should also kill enemies (unless it does, I've never actually seen it kill enemies it only kills the babies.)

- Stoner and Fatty shouldn't move ALL of the enemies into other lanes, I was thinking maybe moving 3 enemies to other lanes. Not sure for this change tho

- A new curse where stage 1 can have stage 2 and 3 enemies, stage 2 would also have stage 1 and 3 and you know the rest.

- Mask of infamy enemy where it's weakness is lobbing babies, the lobbed projectileswould target the heart instead of the mask. The mask HP is identical to stoner and is immune to most things. The heart however has the HP of a trite or a null.

- Maybe make it so you can spawn charmed enemies on babies and occupied tiles from the Poke Go item. Same goes for doctors remote, I have to sell a baby to put down an airstrike to get mom's hand.

- Have hard mode be a little more, you know, harder. Like have levels include more enemies, and have it spawn even more enemies between waves

- The game gets a little stale or boring after a lot of loops because you don't get anything after completing a level, so I was wondering that after a few loops the game starts to take away babies from you and allow you to gain new babies again, making you change your strategies and make new ones. Or maybe lock one of your baby slots to a random baby that you don't have in your run for extra difficulty.

- maybe a new poisonous baby? since the poison effect is already in game.

Edit: Also make it so you can pick your active items before boss fights.

- Add more babies that are already from TBOI like Seraphim, Rotten Baby, Robo-Baby, Angelic Prism etc

- New challenge that is 3 waves long, and has only flies for enemies, a lot of them. Like plum, william and maybe while at it add new flies enemies to the game

That's it. I just want you to consider these suggestions if they're right for the game or not, I would also love to hear other opinions from people too!

I really love this game and I don't mind to wait months or even years for it. I'm looking forward for each update!

I agree about putting charmed enemies on babbies tile