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Admin+ Mod for 2.3!

A topic by Zeph Slyfox created Mar 17, 2018 Views: 607 Replies: 4
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Hey everyone!

I recently discovered this game, and I fell in love with it; I love the style, artistic and gameplay-wise,  and have a feeling I'll be sinking a looot of my hours into this game.

I'm in the middle of building a mod called Admin+ for myself, designed around changing the limitation of the Administration infrastructure resource; instead of there being no way to increase administration, there is now a building available to do so. I've also added changes to the stats of certain buildings; the admin building gives more administration per each upgrade, and the monument no longer needs a worker to be active, but still needs one to be built.

I've also made the roads cost mudbrick, but also be a little faster now, and am planning to add a Limestone road; faster, but costing limestone instead of mudbrick.

Let me know what you all think, and if you think I should add anything, or work on something new!

The Admin+ mod page: https://zeph-slyfox.itch.io/admin-for-commodore-shawns-bronze-age

Thanks for checking the mod out, and thanks to Commodore Shawn for a fantastic game!

Reserved for changelog

(1 edit)

Under operation you can change the administration..

Here is a sample from mine..

 <operation>
            <infrastructure type="Housing" amount="8"/>
            <infrastructure type="Food" amount="8"/>
            <infrastructure type="Administration" amount="40"/>
            <infrastructure type="Happiness" amount="5"/>


Btw nice mod what did you do to make the game recognize a new building?

hey! I created a new .XML file for the new building, putting the building's ID I set there into a new h_r_human file. 

and yeah, that's how I increased the administration value of the admin building