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Obtaining Revisionist Claims

A topic by ZiggyZapf created Mar 07, 2022 Views: 98
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I'm trying to get an idea of what some Revisionist claims "look like" beyond the straightforward mechanical bonuses, and how a crew might acquire them as part of a score. Right now in my solo playtest, I'm working with a crew that gains access to and restores an airship that was originally a "revisionist tactics" support vessel in a forgotten war. Some of the claims could be part of the ship's onboard equipment with scores to obtain parts or code to restore their functions, but it'd be dangerous to keep all their eggs in one basket. It's my understanding that a typical Revisionist crew would have multiple facilities, each potentially a target for a hostile faction to steal or destroy if I roll "assault" during entanglements.

I'm trying to think of how certain scores could lead to obtaining revisionist claims:

  • Social/Deception score: Convincing a daemon to give us the forbidden code we need to build a facility around.
  • Stealth (Heist): Stealing experimental equipment from a research-oriented faction, or a hostile revisionist crew.
  • Authority: Simply build or modify it into whatever we're Compiling or Formatting.

I guess what I'm also asking is, "What does a revisionist crew is typically going to look like as they go up in tier?" Currently, I'm imagining them as a slim organization that relies on quality of members, rather than sheer numbers, like a Dynasty.

EDIT: Reread the crew section in the core book. Realized I was thinking of it too much like Dynasty claims.