I don't usually get into a game when its early in development, but I love love games like this so I want to offer what I can. Really want it to be successful. (I'm on the Wx64 version.)
1. Is it intentional that the debug menu shows up at all times during the game? Seems like it shouldn't be there. (White box at the bottom, showing variables, errors, etc?)
2. There's not an easy way to tell when choosing an option will progress the story, lock you into a route, or just give you info and let you choose again. Maybe a color coding for non-progress choices? I think adding a little note telling you what the potential results of a dialogue choice might be nice too. (maybe for an easy mode? Or as a toggleable option in settings?)
3. Definitely more illustrations needed, not just for horniness sake, but for various important characters on initial introduction (Anyone you get a list of stats for, definitely) , and for yourself preferably. More fun if you can see the changes being made to the characters over time as well, though I acknowledge its a lot of work.
4. Music is nice, could use more variety I suppose, but not much to say there, I don't usually go for music in Twine games anyway.
5. Save/Load, Map, and pretty much everything way down on the sidebar doesn't show up because its too low on the screen and there's no option to scroll down the sidebar.
6. More ways to gain xp, reduce suspicion, and more things to spend xp on.
7. Not sure what you're ultimate ending plans are, but definitely ya' gotta' include a major failure ending where you're caught, enslaved, whatever, an "evil victory" where you basically become a god and can fuck whoever, and a "good victory" where you choose to live out a normal life and use your powers for good.
8. More control over what happens to you and the ways to affect what you and others look like. (Butt size, skin color, eye color, hair color, weight, height, musculature, as much as you can fit in the game really. At its core, the game is a transformation horror game, and to win it the player will probably have to rein in their urges and avoid transforming people and being transformed. At least until the post-ending, where the player should have free rein to go around transforming anyone they want to be whatever they want.
9. Perhaps a little more tutorialization? It wasn't clear to me for instance what I should be doing at first, and how to gain xp?
10. Going to the mail room to get a package and be told there is no package currently makes time pass. I'd rethink that. Anything that just sorta wastes the player's time could use a pass over. I'm sure there are other similar things.
11. Various coding errors, found one "2 too many values given to if macro" in the Business building. Another in Essex Red, and another in the Steam Room.
12. After the event triggers for "Crash! You hear something in the kitchen" the game no longer allows sleeping to pass time. Using the knife doesn't cause the event to end I think, and it just gets stuck.